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Full Kritter: Defend Together update
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Repeated intro
Hey Kritters!
What changed
- Gameplay
- Events
- Balance
- UI and audio
- Fixes
Kritter: Defend Together changes
Happy New Year! We’re kicking off 2026 with a massive bang. We're releasing our second biggest update so far on the demo, the BattleChips Update is officially live on the demo! We’ve overhauled how you build your character, added a ton of new gear, and introduced mechanics that will completely change how you approach every wave.
Jump in, experiment with the new toys, and let us know what you think!
Show Off Your Build: The #KritterDT Contest!
To celebrate the update, we’re bringing back contests! Do you have a super-powerful combo or a build so funny it shouldn't work? We want to see it.
How to enter: Record your gameplay and share it on social media using the hashtag #KritterDT.
The Prize: The post with the most interactions will win 2 keys for the full version of Kritter!
Deadline: January 21st, 10 AM CET.
Make sure to check our full rules for criteria and stats details as well as the socials concerned. Ready your recorders!
https://drive.google.com/drive/folders/1Rw0pY8-LP7MwTwKuVAvLnx1St39q8vWL?usp=sharing
🛠 What’s New in v0.9.4?
The BattleChips & Items Overhaul
We’ve added over 30 new items featuring brand-new mechanics. The star of the show is the BattleChips system. You can now trigger powerful actions (skills, stat upgrades, loot drops) based on specific events:
Hitting or killing a target
Critting or Evading
Clearing a wave or opening a chest
Even being resurrected!
Expanded Player Stats & Status Effects
The depth of combat has evolved. You now have access to new stats like Lifesteal, Thorns, Critical Damage Multipliers, Evade, and Backstab Damage. We've also separated Projectile Count and Size into their own dedicated stats so you can scale your power exactly how you want.
Watch out for (or utilize!) four new status effects:
Stunned: Electricity-based; stops movement and attacks.
Irradiated: Poison damage based on % of max health.
Burned: Flat damage over time.
- SlowedReduced movement speed.
Skill Leveling & Luck Rework
The skill system is now much more intuitive. Skill gems provide different stats visible in the UI, and visual changes are now tied to Rarity tiers (Common at lvl 1, all the way to Legendary at lvl 11) rather than just levels 1-5.
Luck has also been reworked: it now gives you a % chance to find better quality rewards. If you stack your Luck over 100%, you gain a chance to upgrade that quality even further!
Defender Rework
The dummy was useful, but we felt it didn’t quite fit the Defender’s gameplay. It could draw aggro, but it didn’t really let the player enjoy taking hits and retaliating.
So we replaced it with a shield, allowing the class to fully embrace its close-range, high-risk, high-reward DPS playstyle.
Oh, and we launched our newsletter recently, so if you want some extra infos and such, feel free to join.
Thanks for reading, and we hope you’ll hop on our demo to check out all the changes! Here are the detailed patch notes for our favorite scrap-eater.
Full Patch Notes v0.9.4
General
30+ New Items added with diverse mechanics.
- The DatabaseA new module in M.Ark replaces the chill corner. It catalogs every item in the game, with more features coming soon.
Gameplay
New Stats: Lifesteal, Thorns, Critical Damage, Evade, Projectile Count, Size (radius), and Damage to the Back.
- Skill GemsReworked UI and progression; visual tiers at levels 1, 2, 4, 7, and 11.
Defender Rework: The Scarecrow gadget has been replaced by a Personal Force Field that absorbs damage for a few seconds.
- Reward ScreensEnd-of-wave and Arena chest rewards have been buffed and made "juicier" with the new BattleChips UI.
Multiplayer
Gifting: You can now drop rewards on the floor for teammates instead of taking them yourself.
Sync Fixes: M.Ark’s shield health and run recaps now work correctly for clients.
UI & Graphics
Pause Menu: Now shows full character/M.Ark stats, your inventory, and skill levels.
Visual Cues: Incoming wave rifts now show red arrows on the ground for better clarity.
- Hold IndicatorsAdded for actions that require a button hold.
Bug Fixes
Fixed a bug where the drill could be duplicated.
Corrected placement for various world deposits and camps.
Improved timing for Act 1 boss telegraphs.
Fixed "No Damage" BattleChip triggers.
Removed various annoying colliders and fixed language switching during runs.
Source
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