Kristala
Steam News 14 May 20267d ago

Patch Notes for Kristala Version 1.0.15

Patch Notes for Kristala Version 1.0.15 The following is a list of patch notes and bug fixes for Kristala Version 1.0.15 Patch Update – Combat Fixes, Accessibility Improvements, and Gameplay Polish Now Live (v1.0.15) Th…

Update log

Full Kristala update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

21 fixes2 additions10 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • Store
  • Fixes
  • UI and audio
changedPatch Update – Combat Fixes, Accessibility Improvements, and Gameplay Polish Now Live (v1.0.15)This update introduces gameplay, UI, accessibility, and performance improvements focused on combat consistency, camera behavior, item effects, AI behavior, HUD functionality, and overall stability.
changedPatch Update – Combat Fixes, Accessibility Improvements, and Gameplay Polish Now Live (v1.0.15)This patch also includes continued optimization work in areas such as Myr and Tandar , alongside improvements to UI responsiveness and level-streaming behavior. Additional performance and loading improvements remain actively in progress as we continue refining the overall gameplay experience.
fixedGameplay & Combat ImprovementsCorrected multiple AI behavior issues
fixedGameplay & Combat ImprovementsFixed an issue where certain player inputs could become delayed after summoning the steed
fixedGameplay & Combat ImprovementsFixed an issue with the Deflect Projectiles skill where deflecting projectiles could incorrectly force the camera to turn toward them
fixedGameplay & Combat ImprovementsFixed an issue where camera rotation could become locked after jumping from a wall run

Patch Notes for Kristala Version 1.0.15

The following is a list of patch notes and bug fixes for Kristala Version 1.0.15

Patch Update – Combat Fixes, Accessibility Improvements, and Gameplay Polish Now Live (v1.0.15)

This update introduces gameplay, UI, accessibility, and performance improvements focused on combat consistency, camera behavior, item effects, AI behavior, HUD functionality, and overall stability.

This patch also includes continued optimization work in areas such as Myr and Tandar, alongside improvements to UI responsiveness and level-streaming behavior. Additional performance and loading improvements remain actively in progress as we continue refining the overall gameplay experience.

Gameplay & Combat Improvements

  • Corrected multiple AI behavior issues

  • Fixed an issue where certain player inputs could become delayed after summoning the steed

  • Fixed an issue with the Deflect Projectiles skill where deflecting projectiles could incorrectly force the camera to turn toward them

  • Fixed an issue where camera rotation could become locked after jumping from a wall run

  • Kota Ranger Rifles now correctly destroy destructible objects instead of shooting through them

  • Enemies now regenerate health while out of combat

  • Fixed an issue in the Shop menu where players could craft multiple items while only consuming materials for a single item

  • Fixed an issue where item effects that required defeating enemies to activate would not function correctly

  • Fixed an issue where Spellvamp effects granted from items would not function correctly

  • Fixed an issue where Cone of Cold could incorrectly spawn on the second floor when cast inside certain buildings

Boss Encounter Improvements

  • Made various minor fixes and adjustments to the Nisargan Shard Guardian encounter

  • Fixed an issue where Hiratrola could become stuck while blocking attacks

Accessibility & Cutscene Improvements

  • Added subtitles to the final cutscene

UI, Menu & Input Improvements

  • The player’s mouse cursor now properly controls the Virtual Cursor, preventing desynchronization between the two

  • Fixed an issue where the Congratulations message displayed incorrect input button icons while using a gamepad

  • Fixed an issue where players could open the Blacksmith menu multiple times, causing a stuck interface that required restarting the game

  • Fixed an issue where quest task descriptions could sometimes fail to appear in the HUD

  • Fixed an issue in the Equipment Menu where Weapon Ability information would incorrectly display the currently equipped weapon’s abilities instead of the hovered weapon’s abilities

  • Fixed an issue where the Preparation Menu could display the incorrect body type, fur pattern, or fur color

  • Fixed an issue in the Load Menu where players could be unable to select save files with the mouse when multiple saves existed

Performance Improvements

  • Optimized in-game menus to reduce stuttering during navigation

  • Improved foliage rendering performance in Tandar

  • Fixed an issue where music and ambient audio could cut out sporadically

Audio & Immersion Improvements

  • Dogs now have unique audio reactions when being petted

Items & Equipment Fixes

  • Fixed an issue where the Myrish Knight set did not function correctly

  • Fixed an issue where healing effects from the full Fortunato set did not function correctly

  • Adjusted the fit of several armor sets for improved visual consistency

  • Fixed an issue where certain equipment effects could remain active after the item was unequipped

  • Updated several equipment icons

  • Fixed an issue with Dreamseer Valyris’ fur appearance

World & Environment Fixes

  • Improved blocking volumes and fire hazards in the Fire Village (Nisar) to better define playable area boundaries

  • Fixed several minor visual issues in Nisar and Tandar

Source

Steam News / 14 May 2026

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