In this update6
Full notes
Full Korea Dynasty (조선메타실록) update
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What changed
- Gameplay
- Maps
- Balance
- Performance
- UI and audio
- Fixes
Korea Dynasty (조선메타실록) changes
Improvements
Animals / NPCs
Horses that have lost their riders will now flee in the direction opposite to the player.
Adjusted the difficulty of certain boss patterns.
Construction
Relaxed the placement distance and quantity limits for defensive structures.
Environment / Structures
Hit detection now applies to the roofs of encampments.
Tombs that have been excavated or where a bowing interaction has been completed will no longer be displayed on the map or compass.
Dens that have been fully explored will no longer be displayed on the map or compass.
Balance
Adjusted swimming so that stamina consumption decreases further as Swimming proficiency increases.
Optimization / Graphics
Improved the NPC pathfinding system.
Quality of Life
Added toast messages related to companion inventory usage.
When quickly transferring items into a companion's inventory, items will now be moved to quick slots first when possible.
Improved faction rush and faction battle advance notifications by displaying the remaining time.
Bug Fixes
Fixed an issue where tooltips for seed items would not appear.
Fixed an issue where the terrain of certain lakes appeared incorrectly.
Fixed an issue where the directional arrows of placeable items were displayed incorrectly.
Fixed an issue where ore models would bounce abnormally when mining rocks containing ore.
Fixed an issue where the collision damage of Bigyeokjincheolloe projectiles was not applied correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
