In this update5
Full notes
Full Korea Dynasty (조선메타실록) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Server
- Performance
Korea Dynasty (조선메타실록) changes
Here is the English translation of your June 2026 roadmap, formatted for clarity and readability:
June 2026 Roadmap Announcement
We are excited to share our roadmap for June 2026.
This update introduces cats, dogs, and physics effects—as promised in our long-term roadmap—alongside brand-new content like buildable ladders and adjustments to the recently updated stamina system.
At our current pace, we are confident we will fulfill all our long-term roadmap promises within this year. However, we will adjust our development speed as needed to carefully incorporate your valuable feedback and ensure the highest level of polish.
🎮 Content & Systems
- New FeatureAdded "Dong-mu" (NPC Companions).
Added diverse roles and multiple functions for NPC companions.
Added Goryeo Dynasty-themed items.
Added physical effects for both players and NPCs.
Applied stamina limitations to NPCs.
Added new dialogue lines and voiceovers for NPCs.
Added cats and dogs.
Added flame effects to explosions.
Increased the maximum number of companions/minions allowed.
Enabled directional attacks with certain weapons while holding a shield.
Added shield-wielding NPCs.
Increased the maximum number of players allowed in multiplayer.
Expanded the shovel-digging (grave-robbing) mechanic to include historic ruins.
Implemented swimming mechanics and water-related AI behavior for NPCs.
NPCs will now suffer injuries just like the player.
⚙️ QoL, Optimization, & Graphics
Improved the overall quality of 3D models.
Added new player attack animations.
Optimized file sizes for a lighter install footprint.
Improved quality-of-life (QoL) features for beginners.
Enhanced sound effects based on equipment material types.
Improved animations when HP reaches 0.
🧱 Structures & Objects
Added new historic ruins/sites.
Added buildable and usable ladders.
⚖️ Balance Adjustments
Improved the directional attack animations for certain weapons.
Added a "second chance" stat buffer for players when stamina is critically low.
Adjusted the stamina consumption method when drawing a bowstring.
Reduced Stamina Consumption While Swimming
In addition to these features, bug fixes and detailed improvements will be implemented continuously.
Your Steam recommendations and positive reviews give us the strength we need to keep developing and improving this game. We sincerely appreciate your support.
While we cannot adopt every single suggestion due to differences in development difficulty or game direction, we make it a strict rule to select and implement a portion of our community's ideas from our official Discord every single month when planning our roadmaps.
Because this is a project we design and build with pure passion, we want to make sure it leaves a lasting, fond memory for you—even if it isn't a AAA game. We will continue to add diverse, fun content and fix our shortcomings throughout the Early Access period.
Thank you so much!
Source
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