In this update10
Full notes
Full Korea Dynasty (조선메타실록) update
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What changed
- Store
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
Korea Dynasty (조선메타실록) changes
Improvements
Items
The required materials for storage boxes have been slightly adjusted.
System
Posters (wall notices) have been added to inns, allowing players to view various information.
Animals / NPCs
A feature has been added that allows players to purchase Buddhist, Confucian, and Shamanism-related stats from monks, instructors, and shamans respectively.
Map
The map can now be zoomed in further.
Construction
A defensive large ballista (Nokrono) has been added.
Environment / Structures
Small villages and fishing villages have been added.
※ The locations of these villages are provided for reference.
Some terrain has been adjusted.
Balance
The maximum stack size for stackable items has been increased to 500.
Player
Faction raid strength now slightly increases based on the player’s combat power (determined by the value of equipped clothing).
When unarmed, the “Swing” input UI will now be displayed in the bottom-right corner.
Optimization / Graphics
Construction-related UI resources have been optimized.
User Convenience
A new difficulty option, “Very Easy,” has been added.
Bug Fixes
Fixed an issue where stat purchases could cause abnormally large rank increases.
Fixed an issue where the game would occasionally start at invalid coordinates.
Fixed an issue where captured bandits had their arms not properly bound when being escorted by guards.
Multiplayer
Multiplayer data loading speed has been improved, and a loading screen is now displayed during loading.
Source
Changelog.gg summarizes and formats this update. How we read updates.
