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Steam News2 August 202616d ago

Kooeh Patch #3

Hello everyone! As always, we thank you so much for your patience! This update too a while to come because of one very, very fundamental issue that we've been trying to solve -- player's world interaction.

In this update1

Full notes

Full Kooeh: A Timeless Delight update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

3 fixes1 addition18 changes1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Events
changedThis update too a while to come because of one very, very fundamental issue that we've been trying to solve -- player's world interaction. In our last post , we mentioned that we're going to fix how the system allow players to interact with the items in the game world, especially in the restaurant scene.
changedWE FIXED IT. .... sorta.It definitely feels a lot better now but that's just us. Let us know what you think!
changedWE FIXED IT. .... sorta.Balancing
changedWE FIXED IT. .... sorta.Made NPC seat finding more random
changedWE FIXED IT. .... sorta.Gameplay
fixedWE FIXED IT. .... sorta.Fixed for the interaction issue

Kooeh: A Timeless Delight changes

changedThis update too a while to come because of one very, very fundamental issue that we've been trying to solve -- player's world interaction. In our last post , we mentioned that we're going to fix how the system allow players to interact with the items in the game world, especially in the restaurant scene.
changedIt definitely feels a lot better now but that's just us. Let us know what you think!
changedBalancing
changedMade NPC seat finding more random
changedGameplay

As always, we thank you so much for your patience!

This update too a while to come because of one very, very fundamental issue that we've been trying to solve -- player's world interaction. In our last post, we mentioned that we're going to fix how the system allow players to interact with the items in the game world, especially in the restaurant scene.

We were deeply humbled by the amount of response, and we're proud to announce that....

WE FIXED IT..... sorta.

It definitely feels a lot better now but that's just us. Let us know what you think!

Balancing

  • Made NPC seat finding more random

Gameplay

  • Fixed for the interaction issue

  • Fixed Sunbear dialogue typo

  • Revamped dialogue vocalization

Quality Of Life

  • Patch back missing Journal customer portrait and comments

  • Table, chairs and decors are not interactable

  • Hid name tag for NPC

  • Fixed Rotiman UI exp bar position

  • Highlighted interactable will be removed on game end

  • Updated credits

  • Added SFX for cycling upgrades in shop customization

What's next?

Honestly nothing much is left on our to-do list for Kooeh; the sale wasn't as good as we hoped it would be for us to continue pursuing for more content development. That doesn't mean we're dropping on updating the game as we're scheduled to join many more online festivals -- which means discounts are coming!

We definitely have more features and contents planned for the game but we cannot do until we hit certain financial milestones. It's definitely a challenge when everyone around us are telling us to use AI for productivity and cheap labour. We're still a studio who firmly stand by not using AI for our games. Making games by humans for humans will always be our studio's core pillar.

If you've read this far, we're pleased to announce that we're making two other titles but we cannot reveal anything yet. So please follow us on our social media!

Thank you again for your support! <3

With love,

(hungry) Kooeh Development Team

Source

Steam News / 2 August 2026

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