Konfronto
Steam News 23 February 20262mo ago

1.0 Release and Patch Notes - Konfronto Has Left Early Access!

After 9 months of steady iteration and refinement based on feedback from our incredible community, Konfronto 1.0 has arrived! Jump in now and experience newly-updated visuals, a revamped UI, overhauled gameplay systems,…

Update log

Full Konfronto update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions48 changes0 removals
  • UI and audio
  • Balance
  • Workshop
  • Server
  • Performance
changedJump in now and experience newly-updated visuals, a revamped UI, overhauled gameplay systems, refined match-making, and Spaceships and weapons balanced and honed to a razor’s edge.
addedAs you navigate the new front end, you’ll find an in-game glossary explaining all the terms used throughout the game, and a new Collection feature, in which you’ll find information on all the items you have used in-game, as well as those you have won a run with. Once in-game, as well as new visuals you’ll find improvements to the way damage and buffs/debuffs are shown during combat that make following a battle in real time more exciting and easier than ever, and improvements and fixes to post-battle stats.
changedCarrier System Balance Changes:Hyperdrive
changedCarrier System Balance Changes:Common → Rare
changedCarrier System Balance Changes:Reduce number of adjacent tiles from 4 to 2
changedCarrier System Balance Changes:Change cooldown reduction per activation from 1 to 2
Reduce number of adjacent tiles4 to 2Change cooldown reduction per activation1 to 2

After 9 months of steady iteration and refinement based on feedback from our incredible community, Konfronto 1.0 has arrived!

Jump in now and experience newly-updated visuals, a revamped UI, overhauled gameplay systems, refined match-making, and Spaceships and weapons balanced and honed to a razor’s edge.

Achievements are live, and unlocking them now awards players with the ability to customise their character portraits and their carrier.

As you navigate the new front end, you’ll find an in-game glossary explaining all the terms used throughout the game, and a new Collection feature, in which you’ll find information on all the items you have used in-game, as well as those you have won a run with. Once in-game, as well as new visuals you’ll find improvements to the way damage and buffs/debuffs are shown during combat that make following a battle in real time more exciting and easier than ever, and improvements and fixes to post-battle stats.

We’ve also rebalanced our Carrier Systems, benefiting from feedback from our community spending time with the changes we made to how these work in the last patch.

Carrier System Balance Changes:

Hyperdrive

  • Common → Rare

  • Reduce number of adjacent tiles from 4 to 2

  • Change cooldown reduction per activation from 1 to 2

StarScope

  • Rare → Common

Emergency Measures

  • Common → Rare

  • Now buffs both Generators and Tools

Coalition Relic

  • Common → Rare

  • +50 Hull → +75 Hull

  • Random Buffs/Debuff 3x → 5x

Defiant Deflector

  • Rare → Common

Pumpkin Spice Harvester

  • Rare → Common

AI Hub

  • Rare → Common

  • Spaceships with no pilots have 15% Cooldown → 10% Cooldown

Cloning Chamber

  • 2% chance of random pilot gained being Rare → 10% chance

Trash Panda

  • Sell for 85% of buy price → 75% of buy price

Tip Vault

  • Rare → Common

  • Gain 6 Credits per occupied pilot slot → 5 Credits per occupied pilot slot

YouSellAnySpaceshipdotCom

  • CosmeticOldPassive: The first time you sell a Spaceship during each Trader Phase: the next Spaceship you buy has a 30 credits discount.
  • New - Passive: The first time you sell any Cargo during each Trader Phase: the next Spaceship you buy has a 15 credits discount. If you sold a Spaceship, instead get a 30 credits discount.

Black Market

  • Passive: On Even Rounds: Spaceships at the Trader have a 10 credits discount → 15 credits discount

  • Passive: On Odd Rounds: Generators at the Trader have a 10 credits discount → 15 credits discount.

Online Influencer

  • Number of activation tiles reduced to 2

  • Gain 5 credits for each cargo on tile → Gain 7 credits

Skeleton Crew

  • Whenever a Crew is Devoured: All of your Spaceships permanently gain +1 Attack → +3 Attack

Farmer’s Market

  • Whenever a Crew is Devoured: All of your Spaceships permanently gain +1 Attack → +3 Attack

Reallocation Vortex

  • Common → Rare

  • On Trigger: If you have 50 or more Shield, consume 50 Shield and gain 15 random buffs → 20 random buffs

Void Armour

  • +15 Maximum Hull for each unlocked Carrier tile that is unoccupied → 20 Hull per Carrier tile that is unoccupied

Doomsday Protocol

  • Once per battle, when your Hull falls below 25%: Gain 60 random Buffs → when your Hull falls below 40%

Spaceship Balance Changes:

Kibble Kannon

  • Now has a row of tiles across its front and rear (8 in total) with: Passive: -15 Attack for each Cargo on each tile.

Bug fixes:

  • Fixed a number of crash issues. Over 96% of crashes we

Source

Steam News / 23 February 2026

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