Update log
Full Konfronto update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Balance
- Workshop
- Server
- Performance
After 9 months of steady iteration and refinement based on feedback from our incredible community, Konfronto 1.0 has arrived!
Jump in now and experience newly-updated visuals, a revamped UI, overhauled gameplay systems, refined match-making, and Spaceships and weapons balanced and honed to a razor’s edge.
Achievements are live, and unlocking them now awards players with the ability to customise their character portraits and their carrier.
As you navigate the new front end, you’ll find an in-game glossary explaining all the terms used throughout the game, and a new Collection feature, in which you’ll find information on all the items you have used in-game, as well as those you have won a run with. Once in-game, as well as new visuals you’ll find improvements to the way damage and buffs/debuffs are shown during combat that make following a battle in real time more exciting and easier than ever, and improvements and fixes to post-battle stats.
We’ve also rebalanced our Carrier Systems, benefiting from feedback from our community spending time with the changes we made to how these work in the last patch.
Carrier System Balance Changes:
Hyperdrive
Common → Rare
Reduce number of adjacent tiles from 4 to 2
Change cooldown reduction per activation from 1 to 2
StarScope
Rare → Common
Emergency Measures
Common → Rare
Now buffs both Generators and Tools
Coalition Relic
Common → Rare
+50 Hull → +75 Hull
Random Buffs/Debuff 3x → 5x
Defiant Deflector
Rare → Common
Pumpkin Spice Harvester
Rare → Common
AI Hub
Rare → Common
Spaceships with no pilots have 15% Cooldown → 10% Cooldown
Cloning Chamber
2% chance of random pilot gained being Rare → 10% chance
Trash Panda
Sell for 85% of buy price → 75% of buy price
Tip Vault
Rare → Common
Gain 6 Credits per occupied pilot slot → 5 Credits per occupied pilot slot
YouSellAnySpaceshipdotCom
- CosmeticOldPassive: The first time you sell a Spaceship during each Trader Phase: the next Spaceship you buy has a 30 credits discount.
New - Passive: The first time you sell any Cargo during each Trader Phase: the next Spaceship you buy has a 15 credits discount. If you sold a Spaceship, instead get a 30 credits discount.
Black Market
Passive: On Even Rounds: Spaceships at the Trader have a 10 credits discount → 15 credits discount
Passive: On Odd Rounds: Generators at the Trader have a 10 credits discount → 15 credits discount.
Online Influencer
Number of activation tiles reduced to 2
Gain 5 credits for each cargo on tile → Gain 7 credits
Skeleton Crew
Whenever a Crew is Devoured: All of your Spaceships permanently gain +1 Attack → +3 Attack
Farmer’s Market
Whenever a Crew is Devoured: All of your Spaceships permanently gain +1 Attack → +3 Attack
Reallocation Vortex
Common → Rare
On Trigger: If you have 50 or more Shield, consume 50 Shield and gain 15 random buffs → 20 random buffs
Void Armour
+15 Maximum Hull for each unlocked Carrier tile that is unoccupied → 20 Hull per Carrier tile that is unoccupied
Doomsday Protocol
Once per battle, when your Hull falls below 25%: Gain 60 random Buffs → when your Hull falls below 40%
Spaceship Balance Changes:
Kibble Kannon
Now has a row of tiles across its front and rear (8 in total) with: Passive: -15 Attack for each Cargo on each tile.
Bug fixes:
Fixed a number of crash issues. Over 96% of crashes we
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