Update log
Full Konfronto update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Store
We’re back with another balance update and some big bug fixes. Notably, we’ve fixed the issue causing the few players using an unsupported very narrow aspect ratio to be unable to access the settings. We’ve also fixed the slow loading of the Leaderboards. We’ve added the ability to watch the replay of a battle immediately after it's finished, and made some improvements to the UI when you win a run and need to manage your tournament entries.
We’ve also added some new Discord functionality. From now on, every time a player wins a run without losing a life, or any time a player earns one of the more difficult Achievements, they’ll automatically be celebrated in the new #Konfronto-Achievements channel. If you’ve not yet joined our Discord, you can do so here - https://discord.gg/2ySrSqcN4t
Balance changes
Our goal with each patch will be to address the lowest performers in terms of usage and results, and also take a look at any auto-buy items that are good in every situation. Choosing whether or not to buy an item should be an interesting decision, and (generally) items should not be viable in every situation.
Gill Riker
This guy! He is always the best choice in the first few turns, and almost always a good choice mid and late game, whether or not you are running lots of fast ships. We’re making his early game a bit riskier, when your total Hull is low. He’s still great, but only the best choice for attack damage if you think the battle will last long enough for his ship to attack several times.
Old tooltip On Attack: Gain +15 Attack and deal 5 damage to your Carrier. New tooltip
On Attack: Gain +10 Attack and deal 10 damage to your Carrier.
Grudgebearer If it’s turn 1-3, you buy this without thinking, on sale or not, and generally don’t buy it past turn 5. We’re moving the attack buff to only trigger if the spaceship participated in a battle and lost, making it more viable at different stages of the game, and a better thematic fit to its name.
Old tooltip
On Trader Enter: Permanently gain +5 Attack. Gain an additional +10 attack if you lost the battle. New tooltip On Trader Enter: Permanently gain +20 Attack if you lost the battle.
Hyperdrive
When changing this from 4 tiles to 2 tiles, we accidentally made this so powerful it was possible to break the game with the right set up (thanks for finding this, ABU!) We’re removing the ability to compound cooldowns by giving Hyperdrive its own cooldown, and changing the way you reduce cooldowns overall.
Old tooltip
Passive: When a Spaceship on A attacks, Spaceships in your Carrier get minus 2 current Cooldown.
New tooltip Cooldown: 26 On trigger: Reduce Current Cooldown of all Spaceships in your carrier by 2.
Reduce Maximum Cooldown of Hyperdrive by 2 for each unique cargo type on A
Number of activation tiles increased to 4.
Trashgrabber
It’s good! We don’t mind it being as good as it is, but when combined with other Rare Space Junk Carrier Systems, it’s too good. We are increasing the rarity to both reflect its power and to decrease your ability to stack Space Junk carrier systems.
Rarity
Common → Rare
Pumpkin Spice Harvester
We don’t take this, you don’t take this, let’s fix that. It was too situational, and you cannot predict if you will encounter that situation. We still want it to trigger from Humanitarian spaceships,
Source
