Full notes
Full Kommissar update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Mellow greetings Comrades, There has been a couple of weeks without updates, but we finally have some material to show. As you all know from previous updates, we are now focused in 2 main topics:
The 1st chapter cutscene
The UI refactoring
Regarding the cutscene, we are going pretty fast. First we were composing the storyboard of what we mainly wanted to show in there, and having decided the composition, we started to set up the style for the different scenes: Steam post image Black/White tests Steam post image Color tests Regarding the UI refactoring, we started changing the whole system in main menu and options, since there are less dependencies there, and we are now into the main game itself. I´m trying to decouple things as im going and so far is being easier than i thought :). Here are some sample screenshots:
Main Menu Screen
Options Screen As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.
Source
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