HomeGamesUpdatesPricingMethodology
Steam News18 March 20188y ago

Weekly Report - CW 11 (2018)

Mellow greetings Comrades, This week we would like to give a very warm welcome to Natalia, a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː.

Full notes

Full Kommissar update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedMellow greetings Comrades, This week we would like to give a very warm welcome to Natalia , a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure. Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback. On my side, beside the required "on boarding" process with Natalia and the team, I've been focused on the UI changes as I told last week, but nothing stable at the moment. I hope to have something ready for next weekend As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.

Kommissar changes

addedMellow greetings Comrades, This week we would like to give a very warm welcome to Natalia , a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure. Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback. On my side, beside the required "on boarding" process with Natalia and the team, I've been focused on the UI changes as I told last week, but nothing stable at the moment. I hope to have something ready for next weekend As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.

Mellow greetings Comrades, This week we would like to give a very warm welcome to Natalia, a very good and talented friend of us who is gonna be helping with graphics & design ːsteamhappyː. She is gonna be focused for now with the game cinematics and events, as well on any upcoming new game extras to disclosure. Thanks to her, we already have a reworked Kommissar Dossier "Extra" PDF included in the game, that will replace last week WIP version. We will as well be posting new concepts and graphics as we work on them so you can be giving us your feedback. On my side, beside the required "on boarding" process with Natalia and the team, I've been focused on the UI changes as I told last week, but nothing stable at the moment. I hope to have something ready for next weekend As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.

Source

Steam News / 18 March 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.