What changed
0 fixes0 additions1 change0 removals
changedMellow greetings Comrades, Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week. I did get some support from our writing collaborator IndieLogic , who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :) So I will try to pull some time here and there to have those changes on this weekend build. I will also include this time a goodie in the game , a PDF brochure explaining a bit the game setting and our idea behind it , and hope you all find it interesting. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.
Kommissar changes
changedMellow greetings Comrades, Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week. I did get some support from our writing collaborator IndieLogic , who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :) So I will try to pull some time here and there to have those changes on this weekend build. I will also include this time a goodie in the game , a PDF brochure explaining a bit the game setting and our idea behind it , and hope you all find it interesting. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.
Mellow greetings Comrades, Sorry all for the delay on the weekly report, I'm having again some tough time at work, including the weekend, and I've not been able to implement any of the changes I had in mind for this week. I did get some support from our writing collaborator IndieLogic, who sent us some nice narrative corrections, music tracks and even an updated video for the trailer. Thanks a lot again mate, you have here your home if you ever have again some time or mood to help us out :) So I will try to pull some time here and there to have those changes on this weekend build. I will also include this time a goodie in the game, a PDF brochure explaining a bit the game setting and our idea behind it, and hope you all find it interesting. As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.