What changed
0 fixes1 addition0 changes0 removals
addedMellow greetings Comrades, This week we have a pretty good news! A fellow from the community, IndieLogic , has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too. We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it on each new update we go through. The bad news on this week is that we don't have a new build, since we have been focusing more on how to collaborate, and prepared an exporter for the game narratives from our internal system to "Twine" (a tool for writing interactive and non-linear stories), so we can work more easily. But no worries! The exporter is already finished! =) We are really looking forward to next week update and what we can pull together! As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.
Kommissar changes
addedMellow greetings Comrades, This week we have a pretty good news! A fellow from the community, IndieLogic , has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too. We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it on each new update we go through. The bad news on this week is that we don't have a new build, since we have been focusing more on how to collaborate, and prepared an exporter for the game narratives from our internal system to "Twine" (a tool for writing interactive and non-linear stories), so we can work more easily. But no worries! The exporter is already finished! =) We are really looking forward to next week update and what we can pull together! As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.
Mellow greetings Comrades, This week we have a pretty good news! A fellow from the community, IndieLogic, has offered us his help in writing and reviewing the game narratives. He is as passionate as us about the game and wants to make something really special for the Steam community too. We are very thankful for his offer and can´t wait to read his lines! Our English writing was clearly not good (apologies for that, that is on me) and it is a weak point in the game that most of you pointed out from the beginning, we think having his help is a really big step forward and we all are gonna see it on each new update we go through. The bad news on this week is that we don't have a new build, since we have been focusing more on how to collaborate, and prepared an exporter for the game narratives from our internal system to "Twine" (a tool for writing interactive and non-linear stories), so we can work more easily. But no worries! The exporter is already finished! =) We are really looking forward to next week update and what we can pull together! As always, please feel free to share your issues, recommendations and feedback on the forums, or directly @Beardserk on Twitter. Love is in the hair, the Beardserk team.