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Steam News22 February 20242y ago

Achievements Update + Future of Fableverse

Achievement Update I've finally finished the Achievements update, which now adds 30 achievements for you to collect and obtain. The icons are each of the Fables.

Full notes

Full Koltera update

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What changed

0 fixes3 additions2 changes0 removals
  • Gameplay
  • Balance
addedAchievement UpdateI've finally finished the Achievements update, which now adds 30 achievements for you to collect and obtain. The icons are each of the Fables. Some of the achievements will be retroactive to your saves, so all you'll have to do is open up your save to earn them (if you've earned it). Some will not be retroactive and will need to be done again.
addedAchievement UpdateAnother minor change is now when you start a new game, you will see all the unlockable sections in the game, but as a "???" instead of being completely hidden. This is to help with knowing if there's content left, but also to let players know there is more content.
changedAchievement UpdateLastly, I did change the legendary chance of showing up with traders from 5% to 10% to help a bit with the RNG aspects.
changedFuture of Fableverse (See Note Below, this has been retracted)One thing I've been really focused on lately is how I can innovate on my idea for this game and build something better, longer lasting, and in-depth. The focus would be more on battling, automation, and strategy instead of solely collecting and idling. In order to make the changes I want to make, it will be much more appropriate as a sequel as the core game will really change and I want to respect those who really enjoy the simplicity and focus on collecting. I'll still try and keep up with bugs and minor improvements, but will now be focusing on Fableverse 2.
addedNote: I have since changed my stance on no more updatesHi all, I have since retracted my statement on no more updates. I've heard you all and will be focusing on fixing the larger issues with the gameplay and looking to add a bit more depth to the game, as I work on Fableverse 2 vs. completely abandoning it. Refer to the Pinned Discussion for more information: https://steamcommunity.com/app/2233750/discussions/0/4339851480064195921/
Lastly, I did change the legendary chance of showing up with traders5%10%Lastly, I did change the legendary chance of showing up with traders increased, buff

Koltera changes

addedI've finally finished the Achievements update, which now adds 30 achievements for you to collect and obtain. The icons are each of the Fables. Some of the achievements will be retroactive to your saves, so all you'll have to do is open up your save to earn them (if you've earned it). Some will not be retroactive and will need to be done again.
addedAnother minor change is now when you start a new game, you will see all the unlockable sections in the game, but as a "???" instead of being completely hidden. This is to help with knowing if there's content left, but also to let players know there is more content.
changedLastly, I did change the legendary chance of showing up with traders from 5% to 10% to help a bit with the RNG aspects.
changedOne thing I've been really focused on lately is how I can innovate on my idea for this game and build something better, longer lasting, and in-depth. The focus would be more on battling, automation, and strategy instead of solely collecting and idling. In order to make the changes I want to make, it will be much more appropriate as a sequel as the core game will really change and I want to respect those who really enjoy the simplicity and focus on collecting. I'll still try and keep up with bugs and minor improvements, but will now be focusing on Fableverse 2.
addedHi all, I have since retracted my statement on no more updates. I've heard you all and will be focusing on fixing the larger issues with the gameplay and looking to add a bit more depth to the game, as I work on Fableverse 2 vs. completely abandoning it. Refer to the Pinned Discussion for more information: https://steamcommunity.com/app/2233750/discussions/0/4339851480064195921/

Achievement Update

I've finally finished the Achievements update, which now adds 30 achievements for you to collect and obtain. The icons are each of the Fables. Some of the achievements will be retroactive to your saves, so all you'll have to do is open up your save to earn them (if you've earned it). Some will not be retroactive and will need to be done again.

Another minor change is now when you start a new game, you will see all the unlockable sections in the game, but as a "???" instead of being completely hidden. This is to help with knowing if there's content left, but also to let players know there is more content.

Lastly, I did change the legendary chance of showing up with traders from 5% to 10% to help a bit with the RNG aspects.

Future of Fableverse (See Note Below, this has been retracted)

One thing I've been really focused on lately is how I can innovate on my idea for this game and build something better, longer lasting, and in-depth. The focus would be more on battling, automation, and strategy instead of solely collecting and idling. In order to make the changes I want to make, it will be much more appropriate as a sequel as the core game will really change and I want to respect those who really enjoy the simplicity and focus on collecting. I'll still try and keep up with bugs and minor improvements, but will now be focusing on Fableverse 2.

Note: I have since changed my stance on no more updates

Hi all, I have since retracted my statement on no more updates. I've heard you all and will be focusing on fixing the larger issues with the gameplay and looking to add a bit more depth to the game, as I work on Fableverse 2 vs. completely abandoning it. Refer to the Pinned Discussion for more information: https://steamcommunity.com/app/2233750/discussions/0/4339851480064195921/

Thank you all for your support!

Source

Steam News / 22 February 2024

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