Full notes
Full Koltera update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Changed 'Explorers' upgrade so that it converts to more 'Gathering' slots once locations are explored, for continued value into the upgrade - Fixed gold border not showing for normal creature when you had perfect genetics - Added a collection log tracker for genetic strength, so you can now release creatures and keep the gold border if you had the perfect genetic strength for the augment/normal creature. This system retroactively went through existing creatures and added them to the tracker - Corrected text from the release creature confirmation that wasn't true - Changed Staff of Breeding so that it approaches 100% cheaper, but never can reach it. Previously if you got past a level, it would pay you to breed. - Changed Staffs to follow the same logic as breeding, but they approach 200% as their max, but can never reach it. It's diminished returns as you level it up. - Added a tooltip to the trader screen on the "You get" creature so you can tell what augment it is. - Changed Steam cloud file count from 50 -> 1000. This just allows more files to be saved in it, especially since backups alone per slot is around 50 each.
This update does nerf the Magic Staffs a bit, but I will be keeping watch on it and make further adjustments as needed. It's a system I'd like to redo completely at some point. These nerfs will help control the max power and fix the bug with the staff of breeding. If you have any feedback on these nerfs, I'd love to hear about it. I think the biggest place adjustments can happen would be in the upgrade prices.
On the brightside, explorers are no longer useless once you explore each location. Each explorer upgrade will be converted into gatherers!
Source
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