Full notes
Full Kokoro Kitchen update
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Repeated intro
Hey Little Chefs! We’ve been cooking up some fixes and improvements based on your feedback so far. Thank you SO MUCH for everything you have shared up to this point. We are hoping these updates make the playtesting experience even better! Here’s what’s new in this update:
What changed
- Gameplay
- Store
- UI and audio
Kokoro Kitchen changes
🍽️ Customer Clumping Fix
No more customer traffic jams — they should now politely navigate around each other instead of forming a mosh pit in front of your store.
🖥️ UI Scaling Improvements
We’ve tweaked screen resolutions so the UI should now behave across different screen sizes. Big screen? Small screen? Steamdeck? We got you. (Hopefully - please let us know if there are still issues!)
⌛ Chill Vibes Update
NPC order patience has been extended to help take the edge off the rush. Things should feel a bit more manageable now!
📖 Tutorial Access
We indicated some important keys on the starting screen you help you out at the beginning. You can now also find a helpful tutorial page right in the main menu.
⛔ ESC Functionality
Pressing ESC (as well as TAB) will now bring up the menu — because that's what ESC should do.
🌀 No More Shadow Realm Shenanigans
Plates and watering cans can no longer be yeeted into the void. RIP dimensional chaos.
🪑 Upgrade Fixes
All items can be placed on the side table now.
Takeout meals are now gated behind the proper upgrade — no sneaky early takeout action!
Thanks for playing and for all your feedback — please check out this updated version and let us know what else we can do to make the final version of this game even better! 💚
We appreciate you! Mango Leaf Games
P.S. You shouldn't lose your earlier save, but if you do please let us know!
Source
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