HomeGamesUpdatesPricingMethodology
Steam News18 January 20233y ago

Time to Reflect ❤️

Happy new year, Atlasers! 🥳 Our team took a couple weeks off for the holidays between the last update and now. The break was very much needed, but we’re also excited to be back to work now that it’s over!

Full notes

Full Kokopa's Atlas update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedHappy new year, Atlasers! 🥳

Kokopa's Atlas changes

addedHappy new year, Atlasers! 🥳

Happy new year, Atlasers! 🥳

Our team took a couple weeks off for the holidays between the last update and now. The break was very much needed, but we’re also excited to be back to work now that it’s over!

In addition to the break’s impact on our schedule, we’re also taking a quick pause from normal development work to check in with where the project is headed.

Ever since re-evaluating our timeline in October we’ve been working towards the big goal we mentioned in December so that we could evaluate our progress after the goal was met.

As such, this month is all about taking a step back to evaluate where we're at, reevaluate the project timeline, and plan for the future.

I’m sure it’s not thrilling to read about following the plan and doing project evaluation, and the lack of silly Pollimero gifs is a bummer all around… but this sort of check-in is really important to the success of any major project! Without it, you may get to the end of the project feeling confused about how you got there. Or you realize the game isn’t any fun/exciting/etc., but it’s too late to fix it.

We really appreciate your patience while there’s not much to post. We know you’re waiting for news, and we’ll have more detail for you in February.

Until then, have a great start to 2023! Talk soon! 👋

Source

Steam News / 18 January 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.