Full notes
Full Kokopa's Atlas update
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What changed
- Gameplay
Kokopa's Atlas changes
Trick or treat, Atlasers! š»
We knew the day would probably come, eventually, as it does for nearly all gamedev projects⦠weāve hit a bit of a speedbump with development, and had to spend some time reassessing our schedule and plan moving forward.
In short, when we laid out our development plan at the start of the year, we chose to focus on getting in lots of mechanics and features up front; we put content off until later. But that has led to some mechanics not feeling well integrated with one another, and a misestimation as to how long content development would take when we got here, among other things.
So our first step in remedying some of these problems is to take some time to make sure that the mechanics that are already in (like farming, terraforming, etc.) feel good and make a cohesive, fun experience before we add any more new features.
To be clear, everything is okay right now! But it does mean we donāt have a lot of development progress to show off this month.
The dust still hasnāt quite settled, and likely wonāt until into the new year, so we canāt elaborate too much on the schedule quite yet. Of course, weāll be sure to update you as things come into clarity.
One thing we can show off is Kokopa & Pollimeroās INCREDIBLE Halloween costumes! ššāā¬
Because things are up in the air, weād love to hear from you either here or in the Kokopaās Atlas Discord: What are you most excited about in Kokopaās? Is there something you really wish weād incorporate? Of course, we canāt make any promises that theyāll be added, but hearing from you all about what you want the game to be is really important to us!
And of course, be sure to wishlist the game on Steam if you havenāt already! It helps the team so much, and we really appreciate it.
Until next time! š
Source
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