Full notes
Full Knockout Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello dear players. We uploaded another weekly patch to Steam. This patch contains battle mechanics changes, fixes, new weapon.
What changed
- Gameplay
Detailed changes list:
- Added new weapon to rotation
- Fish.
- Object kick aiming was improved.
Weapon attack now uses vertical camera rotation for aiming. - Hand attack animation was improved. Should look more accurate and smooth now. - Reworked "Wake up" mechanics to decrease teleportation effect. - Character speed in air was decreased. - Added particle effect on knocked character. (Not working when you using self-knock) - Knocked characters now receives much less damage. (Because now you can hit knocked character with weapon. Self-knocked character still receive full damage) - Throwed weapon hit now trigger's hit sound too. - Hit sound volume was increased. - Added killing triggers to spikes on Coliseum which placed on the wall in the center. - Fixed colliders on Island map. - Disconnected player should no longer break match logic. - Character no longer rotates after you close pause menu. - Now you can pick up weapon from dead player. - Fixed animation stuck after leg kick in the air. - Main menu scene optimization.
Join discord and discuss our game: https://discord.gg/m378EXb
Source
Changelog.gg summarizes and formats this update. How we read updates.
