Hello everyone. We received a lot of feedback and suggestions about our game. In this update we took into account a part of the wishes.
Full notes
Full Knockout Party update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone. We received a lot of feedback and suggestions about our game. In this update we took into account a part of the wishes. This update contains: a small rebalance of the game, a lot of new kicked objects, more death zones on some maps, and of course fixes.
What changed
1 fix3 additions2 changes1 removal
Maps
Server
addedHello everyone. We received a lot of feedback and suggestions about our game. In this update we took into account a part of the wishes. This update contains: a small rebalance of the game, a lot of new kicked objects, more death zones on some maps, and of course fixes.
addedChanges list: - Limit of the wins on map was decreased from 5 to 3. - All throwable stuff now have same throw force. As for now you can expect almost the same throwing behaviour for all throwables. - Weapon attack animation speed was increased by 25%. - Leg kick animation speed was increased by 25%. - Leg kick damage was decreased from 6 to 3 damage. - Knockout time for all weapons was decreased from 5 to 3 seconds. - Changed objects kick aim algorithm. Objects kicks now should be more predictable.
changedConstruction map changes: Cement death zone size was increased by ~50%. Beams count was decreased from 12 to 8( minus 2 for each bundle ). Map size was decreased. Increased amount of "physics" objects.
changedColiseum map changes: Central hole size was increased by ~50%. Bis spikes which places around center now kills the player. Columns with swords now kills the player.
removedStorehouse map changes: Increased amount of "physics" objects. You can no longer reach top shelf.
addedIsland map changes: Increased amount of "physics" objects. New obstacles.
Changes list: - Limit of the wins on map5→3↓Changes list: - Limit of the wins on map decreased, nerf- Leg kick damage6→3↓- Leg kick damage decreased, nerf- Knockout time for all weapons5→3seconds↓- Knockout time for all weapons decreased, nerfBeams count12→8↓Beams count decreased, nerf
Knockout Party changes
addedHello everyone. We received a lot of feedback and suggestions about our game. In this update we took into account a part of the wishes. This update contains: a small rebalance of the game, a lot of new kicked objects, more death zones on some maps, and of course fixes.
addedChanges list: - Limit of the wins on map was decreased from 5 to 3. - All throwable stuff now have same throw force. As for now you can expect almost the same throwing behaviour for all throwables. - Weapon attack animation speed was increased by 25%. - Leg kick animation speed was increased by 25%. - Leg kick damage was decreased from 6 to 3 damage. - Knockout time for all weapons was decreased from 5 to 3 seconds. - Changed objects kick aim algorithm. Objects kicks now should be more predictable.
changedConstruction map changes: Cement death zone size was increased by ~50%. Beams count was decreased from 12 to 8( minus 2 for each bundle ). Map size was decreased. Increased amount of "physics" objects.
changedColiseum map changes: Central hole size was increased by ~50%. Bis spikes which places around center now kills the player. Columns with swords now kills the player.
removedStorehouse map changes: Increased amount of "physics" objects. You can no longer reach top shelf.
Changes list: - Limit of the wins on map was decreased from 5 to 3. - All throwable stuff now have same throw force. As for now you can expect almost the same throwing behaviour for all throwables. - Weapon attack animation speed was increased by 25%. - Leg kick animation speed was increased by 25%. - Leg kick damage was decreased from 6 to 3 damage. - Knockout time for all weapons was decreased from 5 to 3 seconds. - Changed objects kick aim algorithm. Objects kicks now should be more predictable.
AdjustedConstruction map changesCement death zone size was increased by ~50%. Beams count was decreased from 12 to 8( minus 2 for each bundle ). Map size was decreased. Increased amount of "physics" objects.
AdjustedColiseum map changesCentral hole size was increased by ~50%. Bis spikes which places around center now kills the player. Columns with swords now kills the player.
AdjustedStorehouse map changesIncreased amount of "physics" objects. You can no longer reach top shelf.
Island map changes: Increased amount of "physics" objects. New obstacles.
Tickrate of the game was increased from 25hz to 50hz. - Controls panel was added into in-match pause menu. - Fixed cursor lock when you kicked in menu after disconnect. - Knock sound no longer trigger on self knock ( fake death ). - Added hit sound. Trigger when you deal damage to the enemy.