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Steam News20 May 20206y ago

Update 0.3.0 - Game balance, death zones, fixes.

Hello everyone. We received a lot of feedback and suggestions about our game. In this update we took into account a part of the wishes.

Full notes

Full Knockout Party update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone. We received a lot of feedback and suggestions about our game. In this update we took into account a part of the wishes. This update contains: a small rebalance of the game, a lot of new kicked objects, more death zones on some maps, and of course fixes.

What changed

1 fix3 additions2 changes1 removal
  • Maps
  • Server
addedHello everyone. We received a lot of feedback and suggestions about our game. In this update we took into account a part of the wishes. This update contains: a small rebalance of the game, a lot of new kicked objects, more death zones on some maps, and of course fixes.
addedChanges list: - Limit of the wins on map was decreased from 5 to 3. - All throwable stuff now have same throw force. As for now you can expect almost the same throwing behaviour for all throwables. - Weapon attack animation speed was increased by 25%. - Leg kick animation speed was increased by 25%. - Leg kick damage was decreased from 6 to 3 damage. - Knockout time for all weapons was decreased from 5 to 3 seconds. - Changed objects kick aim algorithm. Objects kicks now should be more predictable.
changedConstruction map changes: Cement death zone size was increased by ~50%. Beams count was decreased from 12 to 8( minus 2 for each bundle ). Map size was decreased. Increased amount of "physics" objects.
changedColiseum map changes: Central hole size was increased by ~50%. Bis spikes which places around center now kills the player. Columns with swords now kills the player.
removedStorehouse map changes: Increased amount of "physics" objects. You can no longer reach top shelf.
addedIsland map changes: Increased amount of "physics" objects. New obstacles.
Changes list: - Limit of the wins on map53Changes list: - Limit of the wins on map decreased, nerf- Leg kick damage63- Leg kick damage decreased, nerf- Knockout time for all weapons53seconds- Knockout time for all weapons decreased, nerfBeams count128Beams count decreased, nerf

Knockout Party changes

addedHello everyone. We received a lot of feedback and suggestions about our game. In this update we took into account a part of the wishes. This update contains: a small rebalance of the game, a lot of new kicked objects, more death zones on some maps, and of course fixes.
addedChanges list: - Limit of the wins on map was decreased from 5 to 3. - All throwable stuff now have same throw force. As for now you can expect almost the same throwing behaviour for all throwables. - Weapon attack animation speed was increased by 25%. - Leg kick animation speed was increased by 25%. - Leg kick damage was decreased from 6 to 3 damage. - Knockout time for all weapons was decreased from 5 to 3 seconds. - Changed objects kick aim algorithm. Objects kicks now should be more predictable.
changedConstruction map changes: Cement death zone size was increased by ~50%. Beams count was decreased from 12 to 8( minus 2 for each bundle ). Map size was decreased. Increased amount of "physics" objects.
changedColiseum map changes: Central hole size was increased by ~50%. Bis spikes which places around center now kills the player. Columns with swords now kills the player.
removedStorehouse map changes: Increased amount of "physics" objects. You can no longer reach top shelf.

Changes list: - Limit of the wins on map was decreased from 5 to 3. - All throwable stuff now have same throw force. As for now you can expect almost the same throwing behaviour for all throwables. - Weapon attack animation speed was increased by 25%. - Leg kick animation speed was increased by 25%. - Leg kick damage was decreased from 6 to 3 damage. - Knockout time for all weapons was decreased from 5 to 3 seconds. - Changed objects kick aim algorithm. Objects kicks now should be more predictable.

  • Construction map changesCement death zone size was increased by ~50%. Beams count was decreased from 12 to 8( minus 2 for each bundle ). Map size was decreased. Increased amount of "physics" objects.
  • Coliseum map changesCentral hole size was increased by ~50%. Bis spikes which places around center now kills the player. Columns with swords now kills the player.
  • Storehouse map changesIncreased amount of "physics" objects. You can no longer reach top shelf.

Island map changes: Increased amount of "physics" objects. New obstacles.

  • Tickrate of the game was increased from 25hz to 50hz. - Controls panel was added into in-match pause menu. - Fixed cursor lock when you kicked in menu after disconnect. - Knock sound no longer trigger on self knock ( fake death ). - Added hit sound. Trigger when you deal damage to the enemy.

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Source

Steam News / 20 May 2020

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