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Steam News11 July 20250y ago

KOTCL Dev Diaries - Double 3

Knock, knock, travellers! I’ve missed you. Re-inventing the diary format for the third time, I’ve gotten a taste of freedom. The first diary entry was an introductory greeting.

In this update7

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Full Knock on the Coffin Lid update

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What changed

0 fixes0 additions2 changes0 removals
  • Events
changedQuestion 2For obvious reasons, I’m not afraid of spoilers. The plot of Knock is for the most part my brainchild, so I know better than anyone that it’s full of funny, unexpected, slightly creepy and full-on scary events of all sorts, which you can stumble into. Steam post image
changedJokes are a serious matter!In reality it’s done like this: we get together to work out how to develop a certain event. Everyone shares their ideas, and we can never do that with straight faces: we crack jokes, we make crazy suggestions, we giggle and guffaw. And during that process good jokes are born that appear in the game and go down in history.

Knock on the Coffin Lid changes

changedFor obvious reasons, I’m not afraid of spoilers. The plot of Knock is for the most part my brainchild, so I know better than anyone that it’s full of funny, unexpected, slightly creepy and full-on scary events of all sorts, which you can stumble into. Steam post image
changedIn reality it’s done like this: we get together to work out how to develop a certain event. Everyone shares their ideas, and we can never do that with straight faces: we crack jokes, we make crazy suggestions, we giggle and guffaw. And during that process good jokes are born that appear in the game and go down in history.

Knock, knock, travellers! I’ve missed you.

Re-inventing the diary format for the third time, I’ve gotten a taste of freedom. The first diary entry was an introductory greeting. The second one was focused on feedback — we tried to answer all of your questions and even engaged super-busy Innrey for that one (if you had no idea what keeps him so busy, then read the previous entry). This time, we’re not going to bother or distract Innrey. The third entry here will be fully mine.

And I prefer asking questions to answering them.

But first, an announcement for you.

ANNOUNCEMENT

I’m going to travel around Midian, interview the characters from Knock on the coffin lid, and share the interviews on social media. So be sure to keep an eye on our profiles and pages so you don’t miss interviews with Millenis or Zaratosh.

Steam post image(Anyone know who this is?)

If you want to ask our characters about anything, you can do that right in the comments down below. I’ll do my best to pass your questions on to them.

And now, let’s proceed to my questions.

Question 1

Question #1 is, are you afraid of spoilers? Don’t worry, the secret report of the Fire Brotherhood that I leaked to you last time can’t be found in the game. But if you liked it, I have a real bomb for you — Vanadis’ autobiography!

What caused her to write it, remains a mystery for me, but the authenticity of the document is unquestionable. And of course, you won’t find anything like that in the game.

As you might already know, by the start of the game Vanadis already knows Mortis. Her autobiography sheds light on their acquaintanceship. There’s a lot of Mortis in the document. The text is quite long. It’s for real lovers of the long-read. Hence, I’ll probably put it in the end of the next entry, so that the unprepared can easily skip past it.

Question 2

Question #2 is, have you, while playing KOTCL, ever found yourself in a situation that cracked you up/floored you/made you happy, or made you feel more than indifferent in some other way. I’d love to read about that in the comments section.

For obvious reasons, I’m not afraid of spoilers. The plot of Knock is for the most part my brainchild, so I know better than anyone that it’s full of funny, unexpected, slightly creepy and full-on scary events of all sorts, which you can stumble into. Steam post image

Questions, questions, questions

Have you come across the eyes in the dark? When we were creating this battle, we doubted that anyone would notice them at all. But that didn’t stop us.

Also, have you collected all of the goblin legends? All the stories about Lydia? Does anyone actually know who that Lydia lady actually is?

Oh, and have any of you roasted the bear carcass using the elven idol for firewood? Ha-ha, that one is on my personal top list. What’s on yours? As for me, I love the jokes in the game.

Jokes are a serious matter!

There are tons of jokes and references in our game, true, but have you noticed that all that goofing around happens against a backdrop of utter gloom?

We thought long and hard about what atmosphere we should support and decided we’d throw in some jokes on top of our original depressive concept, while mixing in some hardcore stuff here and there.

As a result, the game doesn’t feel like a complete circus (although that would be hard with a plot like ours), but you won’t have to play stone-faced all the time, either— there’s stuff to laugh about every now and then.

It’s especially noticeable when playing as Bjorn. He’s the most tragic hero, deeply unhappy and resentful toward the whole world, so we gave him more jokes than the others. His laughter has a bitter edge, and his humor has a touch of full-scale absurdity.

(While we are having fun here, our artists keep working away)

Do you want to know how jokes for the game are born? If you think that we intentionally dream them up, that’s wrong. I believe that a joke can’t be made up on purpose, and there’s nothing more excruciating than trying to squeeze out some sort of, you know, “humor”.

In reality it’s done like this: we get together to work out how to develop a certain event. Everyone shares their ideas, and we can never do that with straight faces: we crack jokes, we make crazy suggestions, we giggle and guffaw. And during that process good jokes are born that appear in the game and go down in history.

That’s probably all for today. Don’t forget about us—we have a lot of exciting stuff to share. See you in the comments and in the next diary entry too!

And don’t forget to keep up with our activity on social media — my first interview with a game character is coming soon!

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Source

Steam News / 11 July 2025

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