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Steam News12 April 20251y ago

KOTCL Developer Diaries - First week done! What's next?

Knock-knock, travelers! It’s already been a week since the release of the “Nightmares of Millenis” DLC. For us, it’s been quite the rollercoaster—full of adventures and overcoming challenges.

In this update6

Full notes

Full Knock on the Coffin Lid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • UI and audio
  • Events
  • Balance
  • Maps
  • Store
changedTreacherous Bug Attack—All Hands on Deck![h5]How can you help?[/h5] If you’ve encountered a bug and are wondering: “What’s the best way to let the developers know?”—the best method is to submit a bug report using the in-game feature. Press “Esc” to open the pause menu, then click the bottom-most button. Choose the bug type, its severity, write a description, and hit “Send”!
changedLab Experiments!We’re introducing the latest development from our artists' lab! We've been testing different formulas for enhancing the reward screen, and it looks like we’ve found a promising option! We used up some precious ingredients in the process, but we think the result was worth it.
changedHow About Some Chit-Chat?It’s been a week since the release of our first DLC. During the first few days, we were fully focused on fixing bugs, softlocks, and other issues. We tried to push hotfixes as often as possible, and once the game reached a more stable state, we could finally catch our breath and move into a more measured workflow.
changedHow About Some Chit-Chat?We received a ton of supportive messages, bug reports, and helpful feedback—thank you all so much for that! But along with that, we also got a lot of not-so-pleasant questions on different topics, which we’ve come to realize boil down to one main issue: a lack of communication with players during the early stages of the DLC.
changedHow About Some Chit-Chat?Once again, thank you for your support—we understand the DLC launch wasn’t perfect, and many players encountered problems. For us, Nightmares of Millenis became a real nightmare—proving yet again that a ship sails in as it’s named—good or bad. But your messages saying you enjoyed the DLC despite the obstacles, and were intrigued by the stories we told—really keep us going. Ah, I nearly forgot to mention: we’re planning to release the console port at the end of May. For that, we’ll definitely take all our mistakes with Steam into account.

Knock on the Coffin Lid changes

changed[h5]How can you help?[/h5] If you’ve encountered a bug and are wondering: “What’s the best way to let the developers know?”—the best method is to submit a bug report using the in-game feature. Press “Esc” to open the pause menu, then click the bottom-most button. Choose the bug type, its severity, write a description, and hit “Send”!
changedWe’re introducing the latest development from our artists' lab! We've been testing different formulas for enhancing the reward screen, and it looks like we’ve found a promising option! We used up some precious ingredients in the process, but we think the result was worth it.
changedIt’s been a week since the release of our first DLC. During the first few days, we were fully focused on fixing bugs, softlocks, and other issues. We tried to push hotfixes as often as possible, and once the game reached a more stable state, we could finally catch our breath and move into a more measured workflow.
changedWe received a ton of supportive messages, bug reports, and helpful feedback—thank you all so much for that! But along with that, we also got a lot of not-so-pleasant questions on different topics, which we’ve come to realize boil down to one main issue: a lack of communication with players during the early stages of the DLC.
changedOnce again, thank you for your support—we understand the DLC launch wasn’t perfect, and many players encountered problems. For us, Nightmares of Millenis became a real nightmare—proving yet again that a ship sails in as it’s named—good or bad. But your messages saying you enjoyed the DLC despite the obstacles, and were intrigued by the stories we told—really keep us going. Ah, I nearly forgot to mention: we’re planning to release the console port at the end of May. For that, we’ll definitely take all our mistakes with Steam into account.

Knock-knock, travelers!

It’s already been a week since the release of the “Nightmares of Millenis” DLC. For us, it’s been quite the rollercoaster—full of adventures and overcoming challenges. All for one goal: to make the game as good as we possibly can!

The battle against bugs isn’t over yet, but after a short breather, we’ve gathered the latest news and all the fun stuff we want to share in this dev diary.

Let’s go!

Treacherous Bug Attack—All Hands on Deck!

As expected, after the release our community discovered a whole horde of treacherous bugs that prevented players from exploring the lands of Midian. While we’ve dealt with the major threats—that is, the nastiest and most critical bugs —many sneaky, hidden errors still lurk in the shadows. That’s why we’re calling on your help. Together, we’ll fend off this attack!

How can you help? If you’ve encountered a bug and are wondering: “What’s the best way to let the developers know?”—the best method is to submit a bug report using the in-game feature. Press “Esc” to open the pause menu, then click the bottom-most button. Choose the bug type, its severity, write a description, and hit “Send”!

That way, we’ll get the necessary files and can fix the bug much faster.

If for some reason you can’t send a bug report through the pause or main menu — follow these steps:

Send the following files to this email along with a description of your issue: 4knockbugs@gmail.com From the folder C:\Users\(pc_name)\AppData\LocalLow\RedBoon\Knock\Save0 - CurrentGame & GlobalData From the folder C:\Users\(pc_name)\AppData\LocalLow\RedBoon\Knock - Player.log If your save is in slot 1, look in the save0 folder. For slot 2 or 3, check save1 and save2 respectively.

Lab Experiments!

We’re introducing the latest development from our artists' lab! We've been testing different formulas for enhancing the reward screen, and it looks like we’ve found a promising option! We used up some precious ingredients in the process, but we think the result was worth it.

Share your thoughts!

Share Your Opinion on the DLC!

Share your impressions of the “Nightmares of Millenis” —we’re actively collecting our players’ (your!) feedback. We’ll be considering and discussing suggestions for improving the game. Join us on Discord where we’re always online and ready to chat!

While we can’t promise to implement every idea we receive, your feedback can point out problems hidden from us but bothersome for you—or highlight things that you enjoyed and want more of!

We’re looking forward to your comments!

How About Some Chit-Chat?

Hey everyone, as always, Andrew aka Innrey is here!

It’s been a week since the release of our first DLC. During the first few days, we were fully focused on fixing bugs, softlocks, and other issues. We tried to push hotfixes as often as possible, and once the game reached a more stable state, we could finally catch our breath and move into a more measured workflow.

We received a ton of supportive messages, bug reports, and helpful feedback—thank you all so much for that! But along with that, we also got a lot of not-so-pleasant questions on different topics, which we’ve come to realize boil down to one main issue: a lack of communication with players during the early stages of the DLC.

What did you encounter? Thanks to you, we’ve gathered a lot of feedback and are now structurizing it into blocks, since many questions are recurring. We’ll be implementing changes gradually—all while continuing our daily bug-fixing efforts.

One of the trickier challenges turned out to be that the way to “gain access to the Tarot cards” wasn’t obvious to players. This partly happened because some players received the DLC as a gift. But since we don’t have a way to distribute gifts on Steam, we had to take a more technical route—which turned out to be bumpy and full of bugs. We’re working through those now. A couple of days ago, we discussed everything internally and are currently testing a few changes we’d like to implement based on your feedback and suggestions.

Once again, thank you for your support—we understand the DLC launch wasn’t perfect, and many players encountered problems. For us, Nightmares of Millenis became a real nightmare—proving yet again that a ship sails in as it’s named—good or bad. But your messages saying you enjoyed the DLC despite the obstacles, and were intrigued by the stories we told—really keep us going. Ah, I nearly forgot to mention: we’re planning to release the console port at the end of May. For that, we’ll definitely take all our mistakes with Steam into account.

Thank you for your patience!

See you next week!

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Source

Steam News / 12 April 2025

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