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Full Knock on the Coffin Lid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Events
- Fixes
- Balance
Knock on the Coffin Lid changes
Knock, knock, travelers!
The holidays are over—all the fireworks have been set off and the only reminders of Christmas are the fir-trees in the woods of the Frontier, and instead of lights we now have burning torches and candles on the underground altars. We’re happy to see you in the new year! Our team is grateful for your kind wishes under our previous post—it was a pleasure to read them! We have had a good rest and found inspiration, and we can’t wait to share the news!
The residents of Midian are in for colossal changes. Today, we’d like to talk about the fate of the Northern Gate and the clash between the Guard and the Firebrothers. On top of that, our team has received a fragment of a map of some unknown dungeons. Let’s see what information we can gain from it!
We will also share news about the astronomical phenomena in Midian—it seems the stars have truly aligned! But what do they foretell?
Let’s find out!
Crafting a New Map – What Do You Think?
The first adventurers have already dared to descend into Midian’s underground. Few have survived—only a journal and a map fragment have reached us…
It seems those pioneers wanted to tell us all about blood-drenched altars, hidden treasures, and the magical fog that drowns out torchlight. However, they never found their way out of the dungeon...
What do you think about the dungeon map? What else would you like to see on it? Share in the comments!
The Full Moon Wasn’t Full Enough, Had To Add More Moons
In the world of Midian, the Moons play a special role. They rule the flows of magic, influence monster behavior, and even affect the moods of residents (maybe that’s why so many peasants tried to eat you?).
During the festival of the Star Spirits, our whole team went to the shores of Midian to sit by a fire, greet the new moon, crack open some ale, and...
It turned out the number of moons in the sky was surprisingly low. Together with top-tier mages, we had to correct the celestial phenomena. Full moon = 3 moons. Period. Although our programmers insist there should be at least 7 moons. We’d like to hear your advice—how many moons do you want, and what colors should they be? Would you like a bloody Moon?
We won’t spoil it, but the Moons will play a huge role in an upcoming event...
Meet The New NPC—Marshal Lupen!
The Guards and the Firebrothers couldn’t find common ground by 2025... which means you’ll have to pick a side in their escalating conflict and decide the fate of the Northern Gate.
On the Guards’ side, you’ll meet Marshal Lupen—an adept strategist and legendary swordsman. Lupen is unwaveringly loyal to his people and he always stands by his word, though in critical moments, he can act with cold calculation. Don’t be misled by his tender age—like Alexander the Great, Lupen was commanding his first unit at just 16 years old.
Who will you meet on the Firebrothers’ side? Well, you will find that out soon!
How About Some Chit-Chat?
Greetings, friends! This is Andrew aka Innrey. After the holidays, jumping back into the frantic pace of development wasn’t easy—but on the bright side, we had a good rest, replenished our energy, and are now ready for new feats!
How were your holidays? Did you have time to recharge? I used this break to take a fresh look at the game and carefully read all your comments and feedback. I’ve come up with a few key questions.
How did you feel about the final battle for Vanadis?
Should there be an even faster fast mode?
Would you like clearer hints on how to survive Millenis deadly strike?
Your opinion matters to me—I strive to implement every idea that can make the game world richer and more engaging.
Our after-holiday workdays have been very productive. Last year, we added over 3,000 new sounds, and this week, we decided to include new types of effects. Get your headphones ready—my favorite sound now is the growl of the bear spirit, followed closely by the zombie moans and the ghoul scream (you’ll hear them all in an upcoming update)!
For the most observant ones—you might have noticed that updates are coming out a bit less frequently. That’s because something incredible is happening on the bug front—there are fewer and fewer of them! This allows us to focus on new content. However, we’re still fighting the stubborn achievement involving worm eggs—it’s refusing to give in. We’re preparing a “silver bullet” fix for it; it will be fixed soon.
Now for some serious questions: do you think the game universe is balanced? We feel it’s not quite there yet— so we’ve decided to improve the game’s karma system! We’ve already leveled out the cosmic balance and adjusted the world scales, so tracking karma will become more convenient, and the consequences of your choices will be more apparent.
That’s how our winter holidays went by. How about you? How did you celebrate, and what adventures have you experienced in the game? What discoveries have you made? Let us know—we’d love to hear from you! And, of course, thank you for being with us. See you again in Midian!
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Source
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