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Steam News13 December 20241y ago

KOTCL Developer Diaries: Working on a Roadmap, and a New NPC!

Knock, knock, travelers! We have a big basket and a small buggy of wonderful news!

In this update5

Full notes

Full Knock on the Coffin Lid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions7 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
  • Events
  • Balance
addedWe have a big basket and a small buggy of wonderful news! We have finally completed our roadmap and recorded a new video , in which we discuss the map in more detail and also hint at when you can expect the features you’ve asked for. If you don’t have time, don’t worry—we drew it all in the diagram below. A major interface update is on its way, and we’re a bit scared. We're also working on new NPCs; not all of them are even animated yet, but they’re already plotting changes to Midian. Oh, and please help yourselves to rare treats from the gardener orc— we hope you’ll like them! We’re also looking forward to your suggestions and feedback about the new location. Take a seat by our campfire, we’ll tell you everything step by step!
changedThe Much-Anticipated Roadmap Is Ready!We’ve created a map of key updates so you can see our plans and follow the development process.
changedThe Much-Anticipated Roadmap Is Ready!Combat log will let you find out how and why you died. Planning tactics will become easier, and there’ll be fewer frustrating deaths.
changedThe Much-Anticipated Roadmap Is Ready!Event log will show your progress in unique events and remind you where you left off.
addedThe Much-Anticipated Roadmap Is Ready!Interface improvements will eliminate the necessity to jump between menus! For example, some new indicators will appear on the map, and when selecting new gear, you’ll immediately see comparisons with what you’re currently wearing.
addedThe Much-Anticipated Roadmap Is Ready!Text , despite seeming a simple feature, it turned out to be one of the hardest tasks to work on. Adjusting the font size means reworking the map, UI, and many other things. But we’re committed to adding this feature.

Knock on the Coffin Lid changes

addedWe have a big basket and a small buggy of wonderful news! We have finally completed our roadmap and recorded a new video , in which we discuss the map in more detail and also hint at when you can expect the features you’ve asked for. If you don’t have time, don’t worry—we drew it all in the diagram below. A major interface update is on its way, and we’re a bit scared. We're also working on new NPCs; not all of them are even animated yet, but they’re already plotting changes to Midian. Oh, and please help yourselves to rare treats from the gardener orc— we hope you’ll like them! We’re also looking forward to your suggestions and feedback about the new location. Take a seat by our campfire, we’ll tell you everything step by step!
changedWe’ve created a map of key updates so you can see our plans and follow the development process.
changedCombat log will let you find out how and why you died. Planning tactics will become easier, and there’ll be fewer frustrating deaths.
changedEvent log will show your progress in unique events and remind you where you left off.
addedInterface improvements will eliminate the necessity to jump between menus! For example, some new indicators will appear on the map, and when selecting new gear, you’ll immediately see comparisons with what you’re currently wearing.

Knock, knock, travelers!

We have a big basket and a small buggy of wonderful news! We have finally completed our roadmap and recorded a new video, in which we discuss the map in more detail and also hint at when you can expect the features you’ve asked for. If you don’t have time, don’t worry—we drew it all in the diagram below. A major interface update is on its way, and we’re a bit scared. We're also working on new NPCs; not all of them are even animated yet, but they’re already plotting changes to Midian. Oh, and please help yourselves to rare treats from the gardener orc— we hope you’ll like them! We’re also looking forward to your suggestions and feedback about the new location. Take a seat by our campfire, we’ll tell you everything step by step!

The Much-Anticipated Roadmap Is Ready!

We’ve created a map of key updates so you can see our plans and follow the development process.

  • Combat log will let you find out how and why you died. Planning tactics will become easier, and there’ll be fewer frustrating deaths.

  • Event log will show your progress in unique events and remind you where you left off.

  • Interface improvements will eliminate the necessity to jump between menus! For example, some new indicators will appear on the map, and when selecting new gear, you’ll immediately see comparisons with what you’re currently wearing.

  • Text, despite seeming a simple feature, it turned out to be one of the hardest tasks to work on. Adjusting the font size means reworking the map, UI, and many other things. But we’re committed to adding this feature.

  • Full Game Rebalance We’re overhauling everything in the game—1,300 cards, more than 250 enemies, and over 400 items. We aim to complete this by the DLC release in April.

New NPC—Dangerous and Courageous Helga

What would happen if you combine Rambo and Medici and put them in a medieval world?

You get Helga the elf—a seasoned diplomat and spy, ready to do whatever it takes to restore peace in Midan. Oh, and she’s on very good terms with Bjorn...However, you’ll have every chance to fix that :) How do you like the new character? Are you ready to face her one-on-one?

Oasis in the Steppes, Watering Can as a Weapon, and Tomato Trophies

It’s already winter, but it’s always sunny in the Crimson Steppes! All branches bend under the weight of fruit, and flowers bloom in desert oases. Every day, the farmer-orc weeds his beds and waters his green companions—and very soon, you’ll be able to visit his blooming garden!

But who knows what these new ingredients will bring to your favorite growth potion from this event?

Seeking Your Advice: How to Furnish a Hut?

Do you remember the witches who tried to cook a firebrother? Very soon, you might see them from a COMPLETELY different perspective! Just look at how they’ve tidied up their hut for you! For now, this is just a draft, so you have every chance to influence its final version!

Feel free to share your thoughts: what would you like to see in the cabin? So far, we’re considering enemy skulls, bubbling potions, or a man-eating cat, but we feel like something is still missing… What else should we add?

How About Some Chit-Chat?

Hello friends! It’s Andrew aka Innrey, the founder of RedBoon.

For a while, we’ve been working on our much-anticipated roadmap and have promised to show it to you—and it’s finally here! But if a simple image isn’t enough for you, if you want to not just glance at the diagram, but hear our voices and dig a little deeper—here’s a fresh video

https://www.youtube.com/watch?v=CGPDnpDNl4I

I recorded it especially for you so you can peek behind the scenes of creating those very stories where every little detail matters and every piece of code becomes part of the narrative. Enjoy your watch, everyone!

This week, we’ve been focusing on event endings to help the story unfold fully, 100%. We don’t want plot threads to get tangled into a meaningless mess; we aim to reveal our story through all the mechanics—so that every player feels the story in their gameplay experience. The sequence of events, as we envision it, is the personal journey of the player and the result of their choices. Even now, every choice is woven into the game narrative. We’re striving to make Midian not just a lifeless backdrop for a card battler, but an immersive environment with a coherent, engaging story and a fitting ending.

And now, that moment has come—the drumbeat is resounding in our chests, and it’s not palpitations from too much coffee, but the final voiceover for our DLC trailer that we’ll be sharing with you soon. Capturing all this madness in one video was no easy task: new bosses, tarot cards, and plot twists. I hope we’ve managed. Very soon, you’ll see the fruit of our labor! (And don’t forget to add our DLC to your wishlist so you don’t miss it.)

I’d like to once again express my sincere gratitude for your words of support. We aimed high—at 92-93% positive reviews—and thanks to you, we hit the mark! Now, we’ll have to set a new goal — 95%.

We read your reviews and comments and respond to them when we can. Your ideas inspire us a lot. The fact that you share your experiences helps us keep moving forward. Thank you and we’ll see you soon in the next dev diaries!

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Source

Steam News / 13 December 2024

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