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Steam News8 November 20241y ago

KOTCL Developer Diaries: New Locations, New Enemies

Knock, knock, travelers! Prepare your swords and potion stashes, as our DLC is already knocking on… your door!

In this update6

Full notes

Full Knock on the Coffin Lid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions4 changes0 removals
  • Store
  • Balance
  • Gameplay
  • UI and audio
  • Maps
addedPrepare your swords and potion stashes, as our DLC is already knocking on… your door! We’re finishing up artwork for underground labyrinths and hidden halls and populating them with opponents you have never seen before! And of course, we’re making new skins for your favorite characters.
addedGoblins Practice AwarenessWho could’ve thought that combat goblins would master the art of concentration and awareness? But here they are—breathing, balancing their energies, and… making new cards for you!
addedGoblins Practice AwarenessLet us know how you prefer to unwind after a hard week. We’re looking for inspiration for some new illustrations!
addedNew Corpses Waiting For You!It’s mushroom time! Meet our new zombies—the victims of the mushroom curse.
addedSource Of Zombies’ Curse—Wolf and BeetleNew curses are looming not only over the zombies! If you disturb the underground gods, you risk losing everything you’ve earned through honest (and not-so-honest) means. We repeat you can lose everything from gold to allies. Beware, or the ancient curses will take what’s theirs!
changedPersival Is Hereby Knighted As…Excuse Me, What Order?We just can’t decide on the best skin for Persival the Knight!

Knock on the Coffin Lid changes

addedPrepare your swords and potion stashes, as our DLC is already knocking on… your door! We’re finishing up artwork for underground labyrinths and hidden halls and populating them with opponents you have never seen before! And of course, we’re making new skins for your favorite characters.
addedWho could’ve thought that combat goblins would master the art of concentration and awareness? But here they are—breathing, balancing their energies, and… making new cards for you!
addedLet us know how you prefer to unwind after a hard week. We’re looking for inspiration for some new illustrations!
addedIt’s mushroom time! Meet our new zombies—the victims of the mushroom curse.
addedNew curses are looming not only over the zombies! If you disturb the underground gods, you risk losing everything you’ve earned through honest (and not-so-honest) means. We repeat you can lose everything from gold to allies. Beware, or the ancient curses will take what’s theirs!

Knock, knock, travelers!

Prepare your swords and potion stashes, as our DLC is already knocking on… your door! We’re finishing up artwork for underground labyrinths and hidden halls and populating them with opponents you have never seen before! And of course, we’re making new skins for your favorite characters.

The DLC release date is getting closer, so keep your torches lit!

Lovecraft Has Nothing On Them! The Mite Cult is Gaining Power!

What can be better than setting up your own cozy, underground corner for sacrifices to the glory of the Divine Mite? We’ve decided that it’s time for the cultists to get their own home and altar for conducting sinister rituals and contacting ancient forces!

The work is in full swing! Soon we’ll show you the results of our lovecraftian experiments. Prepare for primeval horrors in the next diary!

Goblins Practice Awareness

Fighting the players turned out to be exhausting for our characters, so we decided to give them some time to recover spiritually and corporally, to meditate and rest in the company of their families and friends.

Who could’ve thought that combat goblins would master the art of concentration and awareness? But here they are—breathing, balancing their energies, and… making new cards for you!

Let us know how you prefer to unwind after a hard week. We’re looking for inspiration for some new illustrations!

New Corpses Waiting For You!

It’s mushroom time! Meet our new zombies—the victims of the mushroom curse.

Since many mushrooms feed on decaying organic material, we think we found a perfect source of food for the in-game mushrooms and planted them on your favorite enemies.

Now, you’re going to fight not just undead, but whole necro-ecosystems that have overtaken our dungeons!

Source Of Zombies’ Curse—Wolf and Beetle

New curses are looming not only over the zombies! If you disturb the underground gods, you risk losing everything you’ve earned through honest (and not-so-honest) means. We repeat you can lose everything from gold to allies. Beware, or the ancient curses will take what’s theirs!

Persival Is Hereby Knighted As…Excuse Me, What Order?

We just can’t decide on the best skin for Persival the Knight!

Our artist keeps sending references of Lancelot, while our writer insists on a Templar look. Let us know which skin resonates with you more. Otherwise, our meetings might soon turn into knight tournaments!

How About Some Chit-Chat?

Hi, friends! It’s Andrew aka Innrey, the founder of RedBoon.

First of all, I’d like to thank all the members of our Reddit. It’s really come alive; it’s great to see how you’re actively interacting and sharing your thoughts. Thank you to every one of you. Your participation inspires and lets us see what’s important to us.

I’d also like to share a new project we're thinking about. We’re considering creating an open-world RPG, and we’d love to hear your thoughts—do you enjoy this genre? Maybe you have specific ideas or features you’d like to see in a game like that? Your feedback is invaluable, as we want this project to be not only exciting but also meet your expectations.

Additionally, we’re working hard on localization. Interestingly, goblins almost got lost in translation, as there are several terms for “goblins” in Spanish! But with your help, we found the best option—thanks to everyone who contributed to the Spanish localization.

And here’s some fun game statistics. Recently, our game designers calculated the number of routes that can be taken through different biomes in the game. Here’s what they found:

  • 52 routes — Frontier

  • 53 routes — Steppes

  • 20 routes — Bog

  • 88 routes — Castle

Hopefully, this will create a true sense of freedom and exploration for our players. We’d love for you to feel the same freedom and creative energy in the game that inspired us to create KOTCL.

Once again, thank you for your support, engagement, and warmth. See you again soon, friends!

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Source

Steam News / 8 November 2024

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