HomeGamesUpdatesPricingMethodology
Steam News13 January 20265mo ago

Playtest Update Available

Hi everyone! A new update is now available, introducing multiple improvements to gameplay, camera behavior, tutorial flow, UI, and several technical optimizations.

In this update7

Full notes

Full Knitewings™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes12 additions4 changes0 removals
  • UI and audio
  • Gameplay
addedHi everyone! A new update is now available, introducing multiple improvements to gameplay, camera behavior, tutorial flow, UI, and several technical optimizations.
addedThis update is the direct result of playtest feedback and a focused polish pass. Here’s what’s new:
added🎥 Camera & ControlsAdded camera FOV adjustment option
added🎥 Camera & ControlsReworked Camera modes: introduced an intelligent preset system that automatically adjusts FOV and camera distance full manual customization is still available for advanced users
changed🎥 Camera & ControlsImproved camera behavior near screen edges, increasing the sense of freedom of movement during action-heavy moments
added⚔️ Gameplay & Visual FeedbackAdded an off-screen indicator for minibosses

Knitewings™ changes

addedHi everyone! A new update is now available, introducing multiple improvements to gameplay, camera behavior, tutorial flow, UI, and several technical optimizations.
addedThis update is the direct result of playtest feedback and a focused polish pass. Here’s what’s new:
addedAdded camera FOV adjustment option
addedReworked Camera modes: introduced an intelligent preset system that automatically adjusts FOV and camera distance full manual customization is still available for advanced users
changedImproved camera behavior near screen edges, increasing the sense of freedom of movement during action-heavy moments

Hi everyone! A new update is now available, introducing multiple improvements to gameplay, camera behavior, tutorial flow, UI, and several technical optimizations.

This update is the direct result of playtest feedback and a focused polish pass. Here’s what’s new:

🎥 Camera & Controls

  • Added camera FOV adjustment option

  • Reworked Camera modes:

    • introduced an intelligent preset system that automatically adjusts FOV and camera distance

    • full manual customization is still available for advanced users

  • Improved camera behavior near screen edges, increasing the sense of freedom of movement during action-heavy moments

⚔️ Gameplay & Visual Feedback

  • Added an off-screen indicator for minibosses

  • Improved the temporary power-up selection algorithm, preventing certain power-ups from being excluded during a run

  • Added a new contextual tip before the Meteor section

  • Further reduced in-game stuttering, thanks to an improved resource preload system

📘 Tutorial & Onboarding

  • Improved tutorial, now:

    • more immediate

    • clearer

    • better contextualized to gameplay

  • The tutorial now starts automatically on the very first run

  • Added an option to skip the tutorial for experienced players

🧭 Menu & User Interface

  • Updated menu system:

    • new background screen (non-AI)

    • new layout for menu entries

    • new level selection screen (Stage Map)

  • Difficulty selection implemented (Easy / Medium / Hard)

    • available at the start of every new run

🎵 Audio & Progression

  • New original soundtrack (non-AI):

    • played upon mission completion

    • and after defeating a miniboss

  • Added the ability to sell (refund) upgrades in the shop

🔧 Final Notes

This update significantly improves:

  • overall fluidity

  • camera control and readability

  • new player onboarding

  • general game feel and polish

As always, thank you for your continued support and feedback — it’s essential for improving the game.

Enjoy the update and see you in-game! 💪

Source

Steam News / 13 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.