In this update3
Full notes
Full Knitewings™ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Knitewings™ changes
Knitewings™ is evolving — not only visually, but also in the way its world and atmosphere are presented.
Over the past few weeks I’ve been working on a brand new realtime opening cinematic created entirely inside S2Engine using layered billboards, realtime cutscenes, stylized VFX and custom post-processing.
The goal was not simply to create an intro movie, but to give Knitewings™ a stronger identity inspired by classic anime openings, arcade games and sci-fi fantasy worlds.
https://www.youtube.com/watch?v=dW_0HYB4_SQ
MAETH
The cinematic introduces MAETH — a mysterious primordial entity tied to the origin of the world and the energy surrounding the Four Sisters.
Instead of using traditional prerendered animation, the sequence is built directly in-engine through compositing, camera movement, layered artwork and realtime effects.
A More Cinematic Direction
The new opening is also helping shape the overall visual direction of the game:
stronger contrast and color grading • anime-inspired compositing • improved VFX presentation • more cinematic transitions and pacing • enhanced atmosphere and visual storytelling
Work in Progress
This is still a work in progress and more improvements are coming — including updated HUD visuals, enhanced effects and additional polish for the upcoming demo update.
More soon.
— Knitewings™ — Old-school arcade. Reforged.
Source
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