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Steam News21 December 20256mo ago

New Features, Cutscenes & Steam Deck Support

Hi everyone, this is one of the most substantial updates so far, bringing a mix of new gameplay features, quality-of-life improvements, visual clarity enhancements, cutscenes, and major performance optimizations.

In this update15

Full notes

Full Knitewings™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions10 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
addedHi everyone, this is one of the most substantial updates so far, bringing a mix of new gameplay features, quality-of-life improvements, visual clarity enhancements, cutscenes, and major performance optimizations.
addedBelow is a complete overview of what’s new.
added🌙 Melee Indicator (Crescent Gauge)A new crescent-shaped indicator has been added to clearly communicate melee availability and timing. This improves readability during intense combat situations and makes melee usage more precise and satisfying.
changed☄️ Improved Meteor Section ReadabilityThe meteor sequence has been refined with a clear visual reference that shows the damage radius. This makes the danger zone immediately understandable, reducing frustration while preserving challenge.
changed✅ Confirm Button in Upgrade PanelThe upgrade screen now includes a Confirm button, alongside Skip. This gives players full control over their choices and avoids accidental selections.
added🎧 Dodge Recharge Audio FeedbackTwo new sound cues have been introduced:

Knitewings™ changes

addedHi everyone, this is one of the most substantial updates so far, bringing a mix of new gameplay features, quality-of-life improvements, visual clarity enhancements, cutscenes, and major performance optimizations.
addedBelow is a complete overview of what’s new.
addedA new crescent-shaped indicator has been added to clearly communicate melee availability and timing. This improves readability during intense combat situations and makes melee usage more precise and satisfying.
changedThe meteor sequence has been refined with a clear visual reference that shows the damage radius. This makes the danger zone immediately understandable, reducing frustration while preserving challenge.
changedThe upgrade screen now includes a Confirm button, alongside Skip. This gives players full control over their choices and avoids accidental selections.

Hi everyone, this is one of the most substantial updates so far, bringing a mix of new gameplay features, quality-of-life improvements, visual clarity enhancements, cutscenes, and major performance optimizations.

Below is a complete overview of what’s new.

⚔️ Gameplay & Combat Improvements

🌙 Melee Indicator (Crescent Gauge)

A new crescent-shaped indicator has been added to clearly communicate melee availability and timing. This improves readability during intense combat situations and makes melee usage more precise and satisfying.

☄️ Improved Meteor Section Readability

The meteor sequence has been refined with a clear visual reference that shows the damage radius. This makes the danger zone immediately understandable, reducing frustration while preserving challenge.

🧠 User Interface & Quality of Life

✅ Confirm Button in Upgrade Panel

The upgrade screen now includes a Confirm button, alongside Skip. This gives players full control over their choices and avoids accidental selections.

🎧 Dodge Recharge Audio Feedback

Two new sound cues have been introduced:

  • one during dodge recharge

  • one when the dodge is fully recharged

This allows players to rely less on UI elements and more on audio feedback during fast-paced gameplay.

💡 Tips System

A new Tips system has been added to help players better understand mechanics and controls. Tips can be enabled or disabled at any time from the options menu.

🎬 Narrative & Presentation

🎥 New Cutscenes

Cutscenes have been introduced:

  • at the start of the level

  • before the final boss encounter

These additions strengthen the narrative flow and improve the overall presentation without interrupting gameplay.

🕹️ Platform Support

✅ Steam Deck Support

The game is now fully playable on Steam Deck, with optimizations and fixes to ensure a smooth experience on the device.

⚙️ Performance & Technical Improvements

🚀 Level of Detail (LOD) for Heavy Models

Heavy environment models now use proper LOD setups, reducing GPU and CPU load, especially in large scenes.

💥 Optimized Destructible Objects

Destructible objects have been reworked using a new DestructibleKinematic system:

  • fragments are loaded only when the object is hit

  • once destroyed, the result is merged back into a single mesh

This significantly reuces memory usage and draw calls.

🧩 GameMachine Optimizations

Several internal systems have been optimized to reduce unnecessary updates and improve execution efficiency.

🔧 Additional Improvements

Alongside the changes above, this update also includes many small refinements and fixes that improve overall polish and consistency.

Thank you all for playing and for your continued support 🙏 As always, feedback is welcome!

— Fabio

Source

Steam News / 21 December 2025

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