In this update3
Full notes
Full Knights In A Different SpaceTime update
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What changed
- Gameplay
- Fixes
Knights In A Different SpaceTime changes
Venture Into The Enemy Base
After a long waiting period, we finally have our first proper content patch. The addition of Level 6 also brings one new gun and attachment to get. While I had hoped to get out more levels by now, I ended up biting off a pretty big chunk for what I intended to do with level 6, including more lore, scenery, atmosphere and storytelling moments to it. So I hope you enjoy.
For the future, in order to be able to get this game out late fall/November hopefully, I will probably not be making following levels quite as large, but I have learned a ton from this and the future upcoming levels should be fun and push the game further.
New Features:
NEW Added Level 6, with lots of new things, as well as new gun and attachment.
Added a friendly guy to the HUB.
Added a few bullet mods to the minigun and new heavy weapon.
Increased total grenade ammo you can hold.
Restarting a level now reloads the last checkpoint, instead of starting over.
Bug Fixes:
Fixed the Vault Keeper boss, not always respawning when you return to the HUB after beating him.
Fixed an issue where reloading a weapon with your held ammo maxed out would decrease more than it should.
Known Bugs:
My Hatred for Unity 2019.4.
Source
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