In this update3
Full notes
Full Knights In A Different SpaceTime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Fixes
- Performance
Knights In A Different SpaceTime changes
The new level update is here! Welcome to the mountain, as well as a few other changes and fixes.
New
New level, 2 new guns, 1 new attachment, 1 new melee weapon, and 3 new capes.
New mod slots on all heavy weapons.
New indicator above the gold knight for when new dialogue is available.
Changes
Buffed the minigun.
Buffed heavy sword, hammer, and heavy axe swing speeds.
Buffed the laser cannon a little.
Made the end of level 7 a little easier.
Nerfed minigunner, shotgunner, and aliens a little.
Added visual aid to tutorial end tips.
Changed breakable rock colour on level 5.
Fixes
Toned down the effects on speed walk a LOT.
Fixed some descriptions getting cut off.
Fixed an issue with not being able to aim well under trees.
Fixed a checkpoint issue on level 7.
Added safeguards to hopefully prevent an issue with tips not pausing/closing properly.
Made a few performance optimizations.
Fixed the developers sanity... jk not really.
Well it unfortunately took longer to get this update out than I had originally hoped, but now that it's here I can give you an update on the future. Right now I plan to add one more final level with boss fight and the usual content. While I had hoped to have it out by the end of January, it's a little late now, so we're shooting for the end of February at the latest. Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
