In this update3
Full notes
Full Knights In A Different SpaceTime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
Knights In A Different SpaceTime changes
Because bullet stuffers, and stuff. What are they? Well you'll find them dropping from normal enemies, they're probably gonna break some things, but oh well.
New Features:
Added new bullet mod Bullet Stuffer. Drop chance from normal robots.
Added new bullet mod Slug Rounds. Drop chance from normal robots.
Added ammo, health and ability bar readouts on the reticle.
Added shooting or reloading while sprinting interrupts sprint.
Added windowed borderless mode.
The dash now breaks breakables in your way.
Changes:
Nerfed the damage and reload times on double barrel and triple barrel shotguns.
Buffed other shotguns slightly.
Changed the holographic sight to restrict vision less and focus more on improved accuracy. While reddot focuses more on recoil control.
Increased the difficulty on level 2 hard mode.
Added outlines to all loot drops to make them more obvious.
Fixes:
Fixed an audio issue with too many miniguns firing at the same time.
Fixed tool tips not scaling right.
Made laser in boss arena slightly easier to see what side it originates from.
Made the loot door for The Vault Keeper more obvious.
Added a ramp to level 5's arena.
Added safety to prevent players from getting to The Hunstman area too early.
Fixed sleep schedule.
Source
Changelog.gg summarizes and formats this update. How we read updates.
