Full notes
Full Knight's Errand update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, knights!
What changed
- UI and audio
- Fixes
- Gameplay
While work is ongoing on the new combat system, I've prepared an update based on your feedback. It focuses on tutorials and user interface convenience (UX).
Changelog:
- SavesFixed the save system. Now they work stably, including the web version on itch.io.
Recruitment Interface: In the Reserve (formerly Shop) now displays the price for one unit as well as for the entire squad (in gold and leadership).
- World ContextAdded a block about opponents to the tutorial. Now it specifies that you are fighting against armies of similar player-knights, not abstract enemies.
Squad Management: Tutorial supplemented with instructions on moving, splitting, and disbanding squads.
Characteristics: Tooltips returned when hovering over characteristics. The window can be pinned on the screen for detailed study of descriptions.
- Unit ReplacementNow when selecting a new fighter, the interface clearly indicates that this is a complete replacement of the current unit, not an upgrade.
Support the project:
- Play the demoEvaluate the fixes and new interface elements.
Share your opinion: Your feedback directly influences development priorities. Leave feedback in the comments.
Add the game to your wishlist: If you like the direction of the game's development, add it to your wishlist. This is critically important for promotion algorithms and project visibility.
Source
Changelog.gg summarizes and formats this update. How we read updates.
