Full notes
Full Knight's Errand update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Knights!
What changed
- Store
- Gameplay
Tests have shown that the archetype system restricts players too much. I decided to replace it with a draft system. Now, after every battle, regardless of the outcome, the player chooses a new unit and uses it to replace one of the characters in the shop pool.
Since there are more opportunities to rotate the available roster, the number of options offered during the draft has been reduced from three to two. In addition, some old units have been replaced with new ones to better fit the medieval army theme.
Other changes: Color coding for conflict sides has been introduced. Player units are now colored blue, and enemy units are red.
Source
Changelog.gg summarizes and formats this update. How we read updates.
