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Steam News18 April 20262mo ago

Updates for Patch #6 - Flame Weapons!

Merchant add flame sword and fire staff to merchant add min/max night available for merchant items Quests increase max quests per day to 7 change quest number to increase every 7 days Enemies tweaks to hollowman to make

Full notes

Full Knights End update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes4 additions11 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
  • Maps
addedMerchantadd flame sword and fire staff to merchant
addedMerchantadd min/max night available for merchant items
changedEnemiesupdated meatman attack animation
changedEnemiestweak to cultist attack pattern
addedEnemiesadded global max for enemy spawning
addedUI/Settingsadd setting to adjust camera sway intensity

Merchant

  • add flame sword and fire staff to merchant

  • add min/max night available for merchant items

Quests

  • increase max quests per day to 7

  • change quest number to increase every 7 days

Enemies

  • tweaks to hollowman to make it slower, have shorter hearing range

  • updated meatman attack animation

  • tweak to cultist attack pattern

  • added global max for enemy spawning

UI/Settings

  • add setting to adjust camera sway intensity

  • updated some hotbar icons

Environment

  • clean up area across from merchant at the gates

  • made player bell more obvious

  • tweaked area leading to beacon at the east tower

  • adjust log next to the lumbermill that players got stuck on

  • adjusted pans in the inn's kitchen

  • replaced many static bottles with equipable ones

  • adjusted rock players were getting stuck on in the forest

  • removed blue glowing basin near lumbermill

  • adjusted castle area props

  • updated some notes

  • tweak to bouncy mushroom in lumbermill area

  • tweak firefly particles

Fixes

  • backend performance optimizations

  • fixed doors sometimes not opening/closing for clients

  • fixed quest turn-in door sometimes sticking closed/open

  • fixed issue with spectators not hearing players or seeing certain things happen

  • fixed questgivers sometimes getting stuck on each other

  • fixed chicken double-grab duplication and infinite fire death bug

  • fixed spike wall trap not triggering

  • fixed bug with getting too much honor from killing enemies

  • fixed merchant items being grabbable by clients without buying and falling through map

  • fixed incorrect quest description for one of the quests

Source

Steam News / 18 April 2026

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