Full notes
Full Knights End update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Weapons
added handcannon
short range ranged weapon with wide hit area
3 shots per day, reload after each shot
added throwable grenade
explodes with area damage after activating and throwing
Enemies
dangler and angel now killable
angel now teleports further away when fully aggroed
adjusted enemy spawn rates
Environment
added lanterns above inner gates to indicate which players are still alive
updated farm layout
adjusted spawn chance for green mushrooms to be different across areas
added random spawners for grenade
slight tweaks to castle area and gatehouse, forest
added signal bell to forest ruins
Quests
added new quest types: return chickens to the coop, gather vegetables
quest name now displayed above villager dialog
villager name now more prominent during dialog
added more quest variants to lumber mill, graveyard
added wiggle to flesh pillar puzzle when selecting the incorrect one
tweaks to spawn locations
Bugs
fix goo juice in gatehouse disappearing when items thrown on it
fix issue where night skip popup would show if spam clicking bed
fixed issue where "using" some quest items would make inventory malfunction
fixed issue with spam-clicking flesh pillars
Source
Changelog.gg summarizes and formats this update. How we read updates.
