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Steam News7 March 20188y ago

Kite 1.0 Full Version Has Landed!

Kite has crawled it’s way out of the Early Access cocoon, emerging a full release! Version 1.

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Full Kite update

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What changed

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  • Gameplay
addedKite has crawled it’s way out of the Early Access cocoon, emerging a full release! Version 1.0 has all the goodies - Kite ships with Hardcore Mode, Achievements, plot twists, new characters, cinematics, a final boss and gamepad support! With the week long 20% launch discount, now's a great time to share Kite with friends - get them aboard the run and gun train! Bellow is a list of major changes and additions. New Enemy: Pingbot Pingbots come in threes and wind up sniper shots. They are pretty easy to predict and have an extremely slow attack, but left alone they can ping targets down. New Enemy: Medbot The ultimate companion, this self sufficient side piece will heal itself and whatever it’s guarding. Players may unlock Medbot in the Workshop for themselves, but they will also face off against enemy Medbots who can turn any unit into a damage soaking beast! New Enemy: Gatbot With a slow turret tracking speed players can out-circle it’s main guns, but Gatbot’s backup weapons often shutdown the best laid plans. Full support from a Point Defense and Medbot unit turn this bruiser into an unstoppable bullet hose. New Boss: Dakabot A hulking giant who’s tracks only allow for side to side movement, but built to deliver punishment on a fantastic scale. Expect multiple weapons systems, defensive powers and backup minions. Classic cycle mechanics do apply and RNG is minimal. Learn the pattern, sequence your powers correctly and enjoy the finale! New Stage: Launch Pit Requiring a fair amount of Data collection, the Pit clusters the majority of action in the central building where a massive horde of enemy automata await intruders. Players will be forced to snatch a fair amount of their Data from this maelstrom, but outbuildings provide some easy pickings and safe spaces. Although Volley Arrows will rain down on you wherever you go, until the power gets cut. New Stage: Server Core Fighting to the Master Databanks within the Server Core consists of a chain of skirmishes revolving around individual enemy types. Progress through a group of Bettybots, then Droids, then a mass of Slicebots, a couple of Gatbots and then finally face a Crushbot with massive minion support before moving on to the final chamber. Turrets will harry your assault but aren’t a required objective. Push through to the end and face off against Dakabot! Added Debrief Screen From here players will interact with NPC’s and push the plot forward. Additionally, some helpful advice is given based on how the last battle went. Scoring requirements for each Rank are also visible on the side of the Debrief Screen. Added Hardcore Mode Activating Hardcore Mode will turn off Reconstruction, and when Mags suffers a System Failure, the game will reset - A.K.A. perma-death. Hardcore mode also frees players from being locked into any dialogue or menu, streamlining the experience for veterans. Otherwise gameplay is identical but progress is saved separately from Normal Mode. Added Final Cinematics Added Credits Improved gamepad aiming and control swapping Improved sound engine Updated SFX Updated in-game dialogue for brevity Moved Tutorial II to Stage 3 Moved Launch Plateau to Stage 7

Kite has crawled it’s way out of the Early Access cocoon, emerging a full release! Version 1.0 has all the goodies - Kite ships with Hardcore Mode, Achievements, plot twists, new characters, cinematics, a final boss and gamepad support! With the week long 20% launch discount, now's a great time to share Kite with friends - get them aboard the run and gun train! Bellow is a list of major changes and additions.

New Enemy

Pingbot Pingbots come in threes and wind up sniper shots. They are pretty easy to predict and have an extremely slow attack, but left alone they can ping targets down.

New Enemy

Medbot The ultimate companion, this self sufficient side piece will heal itself and whatever it’s guarding. Players may unlock Medbot in the Workshop for themselves, but they will also face off against enemy Medbots who can turn any unit into a damage soaking beast!

New Enemy

Gatbot With a slow turret tracking speed players can out-circle it’s main guns, but Gatbot’s backup weapons often shutdown the best laid plans. Full support from a Point Defense and Medbot unit turn this bruiser into an unstoppable bullet hose.

New Boss

Dakabot A hulking giant who’s tracks only allow for side to side movement, but built to deliver punishment on a fantastic scale. Expect multiple weapons systems, defensive powers and backup minions. Classic cycle mechanics do apply and RNG is minimal. Learn the pattern, sequence your powers correctly and enjoy the finale!

New Stage

Launch Pit Requiring a fair amount of Data collection, the Pit clusters the majority of action in the central building where a massive horde of enemy automata await intruders. Players will be forced to snatch a fair amount of their Data from this maelstrom, but outbuildings provide some easy pickings and safe spaces. Although Volley Arrows will rain down on you wherever you go, until the power gets cut.

New Stage

Server Core Fighting to the Master Databanks within the Server Core consists of a chain of skirmishes revolving around individual enemy types. Progress through a group of Bettybots, then Droids, then a mass of Slicebots, a couple of Gatbots and then finally face a Crushbot with massive minion support before moving on to the final chamber. Turrets will harry your assault but aren’t a required objective. Push through to the end and face off against Dakabot! Added Debrief Screen From here players will interact with NPC’s and push the plot forward. Additionally, some helpful advice is given based on how the last battle went. Scoring requirements for each Rank are also visible on the side of the Debrief Screen. Added Hardcore Mode Activating Hardcore Mode will turn off Reconstruction, and when Mags suffers a System Failure, the game will reset - A.K.A. perma-death. Hardcore mode also frees players from being locked into any dialogue or menu, streamlining the experience for veterans. Otherwise gameplay is identical but progress is saved separately from Normal Mode. Added Final Cinematics Added Credits Improved gamepad aiming and control swapping Improved sound engine Updated SFX Updated in-game dialogue for brevity Moved Tutorial II to Stage 3 Moved Launch Plateau to Stage 7

Source

Steam News / 7 March 2018

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