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Steam News19 December 20169y ago

Game Content Update 0.2.1

Beta 0.2.1 Major Changes Check out the two brand new stages! Launch Plateau (Stage 6), The Docks (Stage 11). After completing Biotech H.Q.,Tutorial Part 2 unlocks for some new learnings.

Full notes

Full Kite update

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What changed

0 fixes7 additions11 changes0 removals
  • Compatibility
  • Gameplay
  • Maps
  • Balance
addedBeta 0.2.1 Major Changes Check out the two brand new stages! Launch Plateau (Stage 6), The Docks (Stage 11).
addedAfter completing Biotech H.Q.,Tutorial Part 2 unlocks for some new learnings.
changedBoth Tutorial stages are now ranked!
changedPlayers who completed through stage 5 will need to replay stage 5 to unlock 6, etc.
changedRanks have been tweaked to give a larger spread, making C, B, and A rank a little easier.
changedPlayers aren't forced to stop and talk with NPCs when replaying a stage.

Kite changes

addedBeta 0.2.1 Major Changes Check out the two brand new stages! Launch Plateau (Stage 6), The Docks (Stage 11).
addedAfter completing Biotech H.Q.,Tutorial Part 2 unlocks for some new learnings.
changedBoth Tutorial stages are now ranked!
changedPlayers who completed through stage 5 will need to replay stage 5 to unlock 6, etc.
changedRanks have been tweaked to give a larger spread, making C, B, and A rank a little easier.

Beta 0.2.1 Major Changes Check out the two brand new stages! Launch Plateau (Stage 6), The Docks (Stage 11).

  • After completing Biotech H.Q.,Tutorial Part 2 unlocks for some new learnings.

  • Both Tutorial stages are now ranked!

  • All saved ranks have been reset.

  • Players who completed through stage 5 will need to replay stage 5 to unlock 6, etc.

  • All other progress data (unlocks, crafting, skills, levels) will be retained.

  • Ranks have been tweaked to give a larger spread, making C, B, and A rank a little easier.

  • Players aren't forced to stop and talk with NPCs when replaying a stage.

  • The number of 'poppers' (points where enemies ambush the player, not on spawners) has been reduced game-wide.

Late and end-game items have been reworked and a brand new set of 6 end-game items has been added:

  • Arm: Buddha Palm Absorber

  • Reactor: Sustained Plasma Prism

  • Comms: Ultralink 8T Repeater

  • Chassis: Internal Bandolier Sling

  • Leg: SineStorm Skytops

Enemies have undergone another round of balancing changes, mostly nerfs to stamina and damage, but scaling is improved.

  • Droid enemies can now equip a rapid fire machine gun and have a new AI element giving them a 'reload' period.

  • Added a scaling factor to fire damage and reworked how it hits. It now triggers twice a second.

  • Explosives scale severely and even environmental explosions will seriously harm players.

  • Players can now be properly slowed by floor spikes and certain enemy attacks.

  • Enemies are now more consistently slowed by player slowing attacks and abilities like Shotguns.

  • Slowed entities now produce a magenta ripple effect under their feet.

  • Enemies can now open doors!

  • Trees and other plant life are now easier to destroy!

  • Mini-bot resource consumption has been reduced and reworked.

  • For each mini-bot that is deployed, all mini-bots get their resource costs lowered.

  • Melee weapons have had their damage lowered and energy costs raised.

  • The Bazooka and other explosive weapons are now far more reliable and effective.

  • The Flame Pistol has been reworked completely and now shoots a single shot with increased damage.

  • Check out the new energy revolver - The N.I.L.8.R.

Several other weapons have been buffed, the goal is to balance them against each other and give each a specific use.

Source

Steam News / 19 December 2016

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