Full notes
Full Kinsfolk update
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What changed
- Gameplay
Hi all, it has been a while since the last update so just wanted to share some progress and things I have been working on.
I had some personal things happening which made me lose an entire month of progress on Kinsfolk since it was hard to juggle a full-time job alongside all of that. However, I started working again last week and already have some news and things to show!
Let's start :)
Save/Load systems
Kinsfolk is composed of a lot of smaller stories scattered throughout the world. Now that the number of stories grew, I had to implement a way to save progress so when you complete a story and return back you progress is nost lost!
Working on a free and open-to-all demo!
I decided to take a slice of Kinsfolk's story and put it as a free demo on Steam! This requires some restructuring since I did not plan to do this initially. I think this is a wonderful way to get some direct feedback from the community, as well as for players to try it out and decide if they like the game (or if they want to participate in building it by providing feedback on the early version).
I am working on this now, stay tuned for the announcement!
Exploration, discovery and story progress!
In order to entice exploration in Kinsfolk, now every time you discover and finish a story, you will find out its name, together with a full list of stories that can be found on this level. Here's a bit of that in action:
Source
Changelog.gg summarizes and formats this update. How we read updates.
