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Full Kinsfolk update
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What changed
- Gameplay
Kinsfolk changes
Hi all, thought I could share some things I been working on for the past two weeks :)
I want to do these short devlogs here and there. Let me know if you enjoy reading them and what you would love to see.
After releasing the trailer I got some feedback on the aesthetic of the landscapes and that the animations looked a bit robotic. Below are all the things I worked on and improved.
Better Fog System
The old fog had ta few problems
it was white which caused it to blend both with the sky and the snow on the ground
it did not convey well the distance of environments due to it not being strong enough for far elements
These can been seen on the image below. You can see that adding a tint of blue to it (due to the sun being warm lighted) and adding more intensity for farther landscape makes the environment look bigger.
In the new fog system below, look especially, at how much easier is to gauge distance between the two top right mountains. In the new fog system it is much cleaner to see that the one in the background is larger and more distant.
More Environment Details
I got some feedback from the recent announcement trailer that, especially the farm level, the landscape and its details look very minimalistic and plain. Below you can see the difference now that I added more details.
I usually leave these finer details for the end because as I work through the story, I am changing a lot of environment and landscape details. Now that the story has moved farther along I felt comfortable changing this.
New Locomotion System
The old movement system felt robotic and it was the default engine locomotion system which made it look unnatural. This can probably be best seen in the trailer below
The new locomotion system added
dynamic foot placement
interpolation so animations and actions look smoother
more animations overall including idle animations to make the character feel better
You can see this in the foot placement of the character below, how it matches the surface exactly :)
Source
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