HomeGamesUpdatesPricingMethodology
Steam News24 March 20242y ago

24th March 2024 Devlog #1

Hi all, thought I could share some things I been working on for the past two weeks :) I want to do these short devlogs here and there. Let me know if you enjoy reading them and what you would love to see.

In this update4

Full notes

Full Kinsfolk update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
changedAfter releasing the trailer I got some feedback on the aesthetic of the landscapes and that the animations looked a bit robotic. Below are all the things I worked on and improved.
addedThe old fog had ta few problemsThese can been seen on the image below. You can see that adding a tint of blue to it (due to the sun being warm lighted) and adding more intensity for farther landscape makes the environment look bigger.
addedThe old fog had ta few problemsIn the new fog system below, look especially, at how much easier is to gauge distance between the two top right mountains. In the new fog system it is much cleaner to see that the one in the background is larger and more distant.
addedMore Environment DetailsI got some feedback from the recent announcement trailer that, especially the farm level, the landscape and its details look very minimalistic and plain. Below you can see the difference now that I added more details.
changedMore Environment DetailsI usually leave these finer details for the end because as I work through the story, I am changing a lot of environment and landscape details. Now that the story has moved farther along I felt comfortable changing this.
changedNew Locomotion SystemThe old movement system felt robotic and it was the default engine locomotion system which made it look unnatural. This can probably be best seen in the trailer below

Kinsfolk changes

changedAfter releasing the trailer I got some feedback on the aesthetic of the landscapes and that the animations looked a bit robotic. Below are all the things I worked on and improved.
addedThese can been seen on the image below. You can see that adding a tint of blue to it (due to the sun being warm lighted) and adding more intensity for farther landscape makes the environment look bigger.
addedIn the new fog system below, look especially, at how much easier is to gauge distance between the two top right mountains. In the new fog system it is much cleaner to see that the one in the background is larger and more distant.
addedI got some feedback from the recent announcement trailer that, especially the farm level, the landscape and its details look very minimalistic and plain. Below you can see the difference now that I added more details.
changedI usually leave these finer details for the end because as I work through the story, I am changing a lot of environment and landscape details. Now that the story has moved farther along I felt comfortable changing this.

Hi all, thought I could share some things I been working on for the past two weeks :)

I want to do these short devlogs here and there. Let me know if you enjoy reading them and what you would love to see.

After releasing the trailer I got some feedback on the aesthetic of the landscapes and that the animations looked a bit robotic. Below are all the things I worked on and improved.

Better Fog System

The old fog had ta few problems

  • it was white which caused it to blend both with the sky and the snow on the ground

  • it did not convey well the distance of environments due to it not being strong enough for far elements

These can been seen on the image below. You can see that adding a tint of blue to it (due to the sun being warm lighted) and adding more intensity for farther landscape makes the environment look bigger.

In the new fog system below, look especially, at how much easier is to gauge distance between the two top right mountains. In the new fog system it is much cleaner to see that the one in the background is larger and more distant.

More Environment Details

I got some feedback from the recent announcement trailer that, especially the farm level, the landscape and its details look very minimalistic and plain. Below you can see the difference now that I added more details.

I usually leave these finer details for the end because as I work through the story, I am changing a lot of environment and landscape details. Now that the story has moved farther along I felt comfortable changing this.

New Locomotion System

The old movement system felt robotic and it was the default engine locomotion system which made it look unnatural. This can probably be best seen in the trailer below

The new locomotion system added

  • dynamic foot placement

  • interpolation so animations and actions look smoother

  • more animations overall including idle animations to make the character feel better

You can see this in the foot placement of the character below, how it matches the surface exactly :)

Source

Steam News / 24 March 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.