HomeGamesUpdatesPricingMethodology
Steam News22 May 20263mo ago

šŸ“¢Developer Note – Feedback on Progression and Resources

Steam post image Hello, this is the King’s Raid Development Team. During the 2nd CBT, we received a large amount of feedback regarding the shortage of progression resources, especially Gold.

Full notes

Full KING's RAID update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions5 changes0 removals
  • Gameplay
  • Events
  • Balance
changedAs part of these improvements, adjustments to equipment sell prices based on enhancement levels are also under review, allowing upgraded gear to retain more value over time.
changedRegarding World Boss rewards, player behavior varies greatly, from players who participate once to others who spend hours attempting to achieve the highest possible score. Because of this, adjusting the reward structure is not a simple task. However, we agree that the rewards currently feel insufficient compared to the time invested, and this area will continue to be reviewed.
changedIn addition, the balance between resource acquisition and consumption across the game is currently being fully re-evaluated. Our goal is to provide rewards that feel meaningful relative to content difficulty, while improving the resource economy so players can more comfortably build and develop multiple heroes.
changedThe Dispatch system is also planned to receive improvements. Currently, Stamina is consumed even when a Dispatch attempt fails, but failed attempts will later refund the Stamina used.
changedWe will continue listening carefully to player feedback and improving the game together with the community. Thank you again for your continued support and feedback.

KING's RAID changes

changedAs part of these improvements, adjustments to equipment sell prices based on enhancement levels are also under review, allowing upgraded gear to retain more value over time.
changedRegarding World Boss rewards, player behavior varies greatly, from players who participate once to others who spend hours attempting to achieve the highest possible score. Because of this, adjusting the reward structure is not a simple task. However, we agree that the rewards currently feel insufficient compared to the time invested, and this area will continue to be reviewed.
changedIn addition, the balance between resource acquisition and consumption across the game is currently being fully re-evaluated. Our goal is to provide rewards that feel meaningful relative to content difficulty, while improving the resource economy so players can more comfortably build and develop multiple heroes.
changedThe Dispatch system is also planned to receive improvements. Currently, Stamina is consumed even when a Dispatch attempt fails, but failed attempts will later refund the Stamina used.
changedWe will continue listening carefully to player feedback and improving the game together with the community. Thank you again for your continued support and feedback.

Steam post image Hello, this is the King’s Raid Development Team. During the 2nd CBT, we received a large amount of feedback regarding the shortage of progression resources, especially Gold. Since most progression systems in the game, including Awakening, Transcendence, and gear enhancement, require Gold, many players felt that the current acquisition rates were too limited. This is an area the development team is reviewing very carefully.

There was also feedback regarding the current structure where Chapter gear becomes little more than equipment to sell or dismantle after obtaining Dragon Raid gear.

While Chapter gear includes unique combat bonuses within its respective Chapters, we understand that its practical value currently feels too limited. To address this, we plan to improve the usefulness of Chapter gear moving forward.

As part of these improvements, adjustments to equipment sell prices based on enhancement levels are also under review, allowing upgraded gear to retain more value over time.

Regarding World Boss rewards, player behavior varies greatly, from players who participate once to others who spend hours attempting to achieve the highest possible score. Because of this, adjusting the reward structure is not a simple task. However, we agree that the rewards currently feel insufficient compared to the time invested, and this area will continue to be reviewed.

In addition, the balance between resource acquisition and consumption across the game is currently being fully re-evaluated. Our goal is to provide rewards that feel meaningful relative to content difficulty, while improving the resource economy so players can more comfortably build and develop multiple heroes.

The Dispatch system is also planned to receive improvements. Currently, Stamina is consumed even when a Dispatch attempt fails, but failed attempts will later refund the Stamina used.

We will continue listening carefully to player feedback and improving the game together with the community. Thank you again for your continued support and feedback.

Thank you.

Source

Steam News / 22 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.