Full notes
Full KING's RAID update
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What changed
- Balance
- Maps
- Gameplay
- Performance
KING's RAID changes
Hello, this is the King’s Raid Development Team.
During the 2nd CBT, we received a great deal of feedback regarding hero damage types, with many players feeling that Magic-based heroes were significantly more favorable than Physical-based heroes.
First, we would like to explain the development team’s intentions for the Priest class. With the exception of PvP-focused heroes such as Leo and Baudouin, Priests like Frey, Laias, Rephy, and Kaulah were originally designed as flexible healers that could fit naturally into a wide variety of team compositions during the early stages of the game. However, in actual combat, we found that they often struggled to fully support a party’s core synergies.
As a result, feedback such as “Physical teams are difficult to build” or “Certain heroes are difficult to invest in” was likely influenced not only by the lack of support provided by these Priest heroes, but also by the limited roster of 31 heroes available during the 2nd CBT. Building an effective Physical team often required investing in a very specific group of heroes, making progression more difficult for many players.
We also strongly agree with the feedback regarding the usability of certain heroes such as Roi and Epis. We are currently exploring ways to improve their usability while making overall hero progression more accessible.
We believe a similar issue existed with Physical Tanks as well. Many players felt that Physical Tanks were less effective than Magic Tanks, and after further internal review, we concluded that tanks focused on defensive utility require additional improvements.
As a result, we are planning adjustments to improve the defensive performance and Block efficiency of Klaus and Demia, as well as Morrah, who has struggled to find meaningful use despite being a Magic Tank. Our goal is for each hero to feel distinct and valuable based on their intended role and identity.
Ultimately, our goal is to create an environment where players can fully enjoy the game using the heroes they love, regardless of whether they prefer Physical or Magic teams. We want to avoid frustrating content design that forces specific heroes or team compositions, and instead provide a richer combat experience through a wider variety of strategies and team combinations.
We would once again like to sincerely thank all of our players for their continued support, passion, and honest feedback toward King’s Raid.
Thank you.
Source
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