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- King's Keeper
DevLog: Combat, Pathfinding, Performances...
Hello! Like every weekend, here's a non-exhaustive list of development progress :) (I'm going to call this a DevLog from now on, because that's exactly what it is!) Pathfinding The pathfinding algorithm (which allows ch…
Patch notes5 changesGameplayBalance - King's Keeper
Features of the week : Sound Design, Combat...
Hello everyone! I'll be able to resume the schedule I'd set myself at the start, i.e. one news per week presenting the progress of development. Over the last few days, I've been busy working on the game's sound design,…
Store8 changesUI/audioGameplay - King's Keeper
Sound Design in progress
Hello! It's been 2 weeks since I posted any news, as I'm currently working on the game's Sound Design, in collaboration with a composer/musician. So no new features to report at the moment! I think next week there'll be…
Announcement2 changesUI/audioGameplay - King's Keeper
Features of the week: skills, workshops, jobs...
Hello everyone! Like every Friday until the game's release (soon), here's the (non-exhaustive) list of things I've been working on this week, from new features to redesigns/improvements of existing ones. Skills Now each…
Patch notes6 changesGameplayWorkshop - King's Keeper
Skill system
Skill system is almost done ! You can now see the skill level from the priorities panel You can see all skills and bonus for a selected worker (with floating text when a worker gain XP or Level Up) See you :)
Patch notes - King's Keeper
Features of the week
Hello everyone and welcome :) I'm happy to finally be able to publish the first announcement in the “ Features of the week ” series! The aim of this series is to bring you weekly updates on development progress, be it n…
Store3 changesGameplayMaps






