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Steam News17 February 20264mo ago

Lunar New Year

Patch 0.1.8: General: Lunar New Year Event - Feb. 17 - Mar. 10. Collect rewards by spending Energy each day. New Game Mode “Flux” Players will face off against 5 teams with random Special Modes applied to them.

Full notes

Full King's Devotion update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes7 additions61 changes6 removals
  • Events
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Fixes
addedLunar New Year Event - Feb. 17 - Mar. 10.
changedCollect rewards by spending Energy each day.
addedNew Game Mode “Flux”
addedPlayers will face off against 5 teams with random Special Modes applied to them. Each Unit used in each battle cannot be used again for the day, requiring skillful use and careful planning in order to achieve victory for all 5 battles. Each battle won rewards you with Silver, which can be spent at the new Silver Shop.
changedVarious gear drops updated.
changedThe Duel and Magic Academy drops updated.

King's Devotion changes

addedLunar New Year Event - Feb. 17 - Mar. 10.
changedCollect rewards by spending Energy each day.
addedNew Game Mode “Flux”
addedPlayers will face off against 5 teams with random Special Modes applied to them. Each Unit used in each battle cannot be used again for the day, requiring skillful use and careful planning in order to achieve victory for all 5 battles. Each battle won rewards you with Silver, which can be spent at the new Silver Shop.
changedVarious gear drops updated.

Patch 0.1.8:

General:

  • Lunar New Year Event - Feb. 17 - Mar. 10.

  • Collect rewards by spending Energy each day.

  • New Game Mode “Flux”

  • Players will face off against 5 teams with random Special Modes applied to them. Each Unit used in each battle cannot be used again for the day, requiring skillful use and careful planning in order to achieve victory for all 5 battles. Each battle won rewards you with Silver, which can be spent at the new Silver Shop.

  • Various gear drops updated.

  • The Duel and Magic Academy drops updated.

  • When a Guild Boss is started it now mails Guild Members indicating who started it and when.

  • You can now mail Guild Leaders when looking at their Guild.

  • The rewards for the Quest Enthusiast have been updated.

  • You can now purchase Energy Potions from the Traveling Merchant.

  • Added a option to the store to buy items in 1 click.

Balancing:

  • Beasts

  • Pocket Dragon

  • Base Intellect, Endurance, and Growth Intellect and Endurance decreased.

  • Dark Elves

  • Dark Mender

  • Momentum Rate increased.

  • PA, Sap Life, base Healing increased to 50%, up from 40%. And Cooldown decreased to 6.5, down from 7.

  • Ultimate, Life from Death, Damage increased to 80%, up from 50%.

  • King’s Blade

  • Base Strength increased.

  • Kumarin Oksue

  • Base Strength and Growth Strength increased.

  • Elefthiros

  • Base Strength, Intellect, and Growth Strength increased.

  • Nightcaller

  • Base Strength and Growth Strength increased.

  • PA, Shadow Strike, Cooldown decreased to 7, down from 7.5.

  • Scourge Knight

  • Base Strength, Physical Damage, and Growth Strength increased.

  • PA, Demoralizing Blow, Damage increased to 100%, up from 85%. And Cooldown decreased to 6.5, down from 7.

  • Dwarves

  • Blacksmith

  • Base Health increased.

  • Dwarf Cleric

  • Base Magical Damage and Growth Intellect increased.

  • Shieldguard

  • PA, Attack of Opportunity, cooldown reduced to 8, down from 15.

  • Stonerock Shielder

  • Base Endurance, Growth Endurance, Base Health, Armor, and Discipline decreased.

  • High Elves

  • Clyapus

  • Base Physical Damage and Growth Strength increased.

  • Druid

  • Base Intellect, Magical Damage, Growth Intellect, Growth Endurance, and Momentum Rate increased.

  • Fire’s Armor

  • Now is a Multiclass: Brute, Tank.

  • Base Physical Damage, Growth Strength, and Growth Intellect increased.

  • Khesedyira

  • Base Intellect, Magical Damage, and Momentum Rate increased.

  • Priestess

  • Momentum Rate increased.

  • Sordorath

  • Base Strength and Intellect increased.

  • Villiya

  • Base Magical Damage, Growth Endurance, and Momentum Rate increased.

  • Woodland Bladedancer

  • Base Strength, Physical Damage, Growth Strength, Armor, and Discipline increased.

  • Humans

  • Azure Knight

  • Base Armor and Discipline decreased.

  • Benaiah

  • Base Strength and Growth Strength decreased.

  • PA, Relief Effort, Damage reverted back to 125%.

  • Royal Guard

  • Base Armor and Discipline decreased.

  • Xente

  • Base Strength, Physical Damage, and Growth Strength decreased.

  • PA, Blood Letter, Severe Bleeding Duration decreased to 3, down from 4.

  • Minotaur

  • Asterion

  • Base Intellect, Growth Intellect, Lifesteal and Momentum Rate increased.

  • Growth Endurance decreased.

  • Brazenhoof

  • Base Strength increased.

  • Catapult

  • Growth strength decreased.

  • Earthbinder

  • Base Intellect, Health, Magical Damage, Growth Intellect, and Growth Endurance increased.

  • PA, Ground Shatter, Cooldown decreased to 9 seconds, down from 10.

  • Krato Warrior

  • Base Strength, Physical Damage, and Growth Strength increased.

  • Mythic

  • Dark Elemental

  • Base Health increased.

  • Faun

  • Base Health, and Growth Endurance increased.

  • Golem

  • Growth Endurance increased.

  • Necromancer

  • Base Intellect decreased.

  • Innate, Raise Dead, no longer summons a Skeleton for himself when he dies.

  • Nymph

  • Base Intellect and Growth Intellect decreased.

  • Shadow Elves

  • Emissary

  • Base Intellect increased.

  • Giatros

  • Base Health and Momentum Rate increased.

  • Sagitar

  • Growth Strength increased.

  • Shadow Stalker

  • Growth Endurance increased.

  • Venator

  • Base Health and Growth Endurance increased.

  • PA, Deft Swordplay, base Damage increased to 100%, up from 70%.

  • Vrah

  • Base Strength, Physical Damage, and Growth Strength increased.

  • Symari

  • Esfandiar

  • Race Gear, Goldseeker, duration increased to 15, up from 14.

  • Void Elves

  • Cloud Piercer

  • Base Health and Growth Strength decreased.

  • Eramus

  • Innate, Press the Advantage, healing reduced to 7%, down from 10%.

  • Innate, No Distractions, PA cooldown reduction reduced to 1 second, down from 1.5.

  • Leadership, Supreme Voice, no longer grants Max Health, Physical Damage, or Magical Damage, but the back Row Damage is increased to 20%, up from 10%.

  • Safeguard

  • Growth Strength, Armor and Discipline decreased

  • PA, Arcane Shield, Shielding reduced to 170%, down from 200%.

  • Venti

  • Magical Damage and Momentum Rate decreased.

  • Vident

  • Growth Strength and Growth Endurance decreased.

Bugs Fixed:

  • Fixed various typos.

  • Fixed an issue that made the Stonerock Shielder take greatly reduced Magical Damage after casting his Ultimate.

  • The Pyron will no longer deal Damage to Allies through her Innate.

  • The Vident’s PA will no longer Damage Enemies with Stealth, unless both targets are Stealthed.

  • The Firecaller can now be targeted if he is your only valid target regardless if there is a Tank or Warrior with him.

  • The Sand Runner’s Ultimate can no longer instant kill a Guild Boss.

  • Fixed an issue that caused you not to be able to manually cast Hero’s Ultimates with the Enemy Artifact Mutiny.

  • Fixed an issue that caused the Hotkeys for the Arena to be swapped.

  • Resolved multiple issues with the Artifact Gravedigger.

  • Fixed a bug that caused the Boss Artifact Eminence to be permanent.

  • During Chasing Artifact’s remission, it should no longer display “red dots” on the Challenge popup.

Source

Steam News / 17 February 2026

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