Full notes
Full King's Devotion update
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What changed
- Events
- Gameplay
- Store
- Balance
- UI and audio
- Fixes
King's Devotion changes
Patch 0.1.8:
General:
Lunar New Year Event - Feb. 17 - Mar. 10.
Collect rewards by spending Energy each day.
New Game Mode “Flux”
Players will face off against 5 teams with random Special Modes applied to them. Each Unit used in each battle cannot be used again for the day, requiring skillful use and careful planning in order to achieve victory for all 5 battles. Each battle won rewards you with Silver, which can be spent at the new Silver Shop.
Various gear drops updated.
The Duel and Magic Academy drops updated.
When a Guild Boss is started it now mails Guild Members indicating who started it and when.
You can now mail Guild Leaders when looking at their Guild.
The rewards for the Quest Enthusiast have been updated.
You can now purchase Energy Potions from the Traveling Merchant.
Added a option to the store to buy items in 1 click.
Balancing:
Beasts
Pocket Dragon
Base Intellect, Endurance, and Growth Intellect and Endurance decreased.
Dark Elves
Dark Mender
Momentum Rate increased.
PA, Sap Life, base Healing increased to 50%, up from 40%. And Cooldown decreased to 6.5, down from 7.
Ultimate, Life from Death, Damage increased to 80%, up from 50%.
King’s Blade
Base Strength increased.
Kumarin Oksue
Base Strength and Growth Strength increased.
Elefthiros
Base Strength, Intellect, and Growth Strength increased.
Nightcaller
Base Strength and Growth Strength increased.
PA, Shadow Strike, Cooldown decreased to 7, down from 7.5.
Scourge Knight
Base Strength, Physical Damage, and Growth Strength increased.
PA, Demoralizing Blow, Damage increased to 100%, up from 85%. And Cooldown decreased to 6.5, down from 7.
Dwarves
Blacksmith
Base Health increased.
Dwarf Cleric
Base Magical Damage and Growth Intellect increased.
Shieldguard
PA, Attack of Opportunity, cooldown reduced to 8, down from 15.
Stonerock Shielder
Base Endurance, Growth Endurance, Base Health, Armor, and Discipline decreased.
High Elves
Clyapus
Base Physical Damage and Growth Strength increased.
Druid
Base Intellect, Magical Damage, Growth Intellect, Growth Endurance, and Momentum Rate increased.
Fire’s Armor
Now is a Multiclass: Brute, Tank.
Base Physical Damage, Growth Strength, and Growth Intellect increased.
Khesedyira
Base Intellect, Magical Damage, and Momentum Rate increased.
Priestess
Momentum Rate increased.
Sordorath
Base Strength and Intellect increased.
Villiya
Base Magical Damage, Growth Endurance, and Momentum Rate increased.
Woodland Bladedancer
Base Strength, Physical Damage, Growth Strength, Armor, and Discipline increased.
Humans
Azure Knight
Base Armor and Discipline decreased.
Benaiah
Base Strength and Growth Strength decreased.
PA, Relief Effort, Damage reverted back to 125%.
Royal Guard
Base Armor and Discipline decreased.
Xente
Base Strength, Physical Damage, and Growth Strength decreased.
PA, Blood Letter, Severe Bleeding Duration decreased to 3, down from 4.
Minotaur
Asterion
Base Intellect, Growth Intellect, Lifesteal and Momentum Rate increased.
Growth Endurance decreased.
Brazenhoof
Base Strength increased.
Catapult
Growth strength decreased.
Earthbinder
Base Intellect, Health, Magical Damage, Growth Intellect, and Growth Endurance increased.
PA, Ground Shatter, Cooldown decreased to 9 seconds, down from 10.
Krato Warrior
Base Strength, Physical Damage, and Growth Strength increased.
Mythic
Dark Elemental
Base Health increased.
Faun
Base Health, and Growth Endurance increased.
Golem
Growth Endurance increased.
Necromancer
Base Intellect decreased.
Innate, Raise Dead, no longer summons a Skeleton for himself when he dies.
Nymph
Base Intellect and Growth Intellect decreased.
Shadow Elves
Emissary
Base Intellect increased.
Giatros
Base Health and Momentum Rate increased.
Sagitar
Growth Strength increased.
Shadow Stalker
Growth Endurance increased.
Venator
Base Health and Growth Endurance increased.
PA, Deft Swordplay, base Damage increased to 100%, up from 70%.
Vrah
Base Strength, Physical Damage, and Growth Strength increased.
Symari
Esfandiar
Race Gear, Goldseeker, duration increased to 15, up from 14.
Void Elves
Cloud Piercer
Base Health and Growth Strength decreased.
Eramus
Innate, Press the Advantage, healing reduced to 7%, down from 10%.
Innate, No Distractions, PA cooldown reduction reduced to 1 second, down from 1.5.
Leadership, Supreme Voice, no longer grants Max Health, Physical Damage, or Magical Damage, but the back Row Damage is increased to 20%, up from 10%.
Safeguard
Growth Strength, Armor and Discipline decreased
PA, Arcane Shield, Shielding reduced to 170%, down from 200%.
Venti
Magical Damage and Momentum Rate decreased.
Vident
Growth Strength and Growth Endurance decreased.
Bugs Fixed:
Fixed various typos.
Fixed an issue that made the Stonerock Shielder take greatly reduced Magical Damage after casting his Ultimate.
The Pyron will no longer deal Damage to Allies through her Innate.
The Vident’s PA will no longer Damage Enemies with Stealth, unless both targets are Stealthed.
The Firecaller can now be targeted if he is your only valid target regardless if there is a Tank or Warrior with him.
The Sand Runner’s Ultimate can no longer instant kill a Guild Boss.
Fixed an issue that caused you not to be able to manually cast Hero’s Ultimates with the Enemy Artifact Mutiny.
Fixed an issue that caused the Hotkeys for the Arena to be swapped.
Resolved multiple issues with the Artifact Gravedigger.
Fixed a bug that caused the Boss Artifact Eminence to be permanent.
During Chasing Artifact’s remission, it should no longer display “red dots” on the Challenge popup.
Source
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