Full notes
Full King's Devotion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
- Store
Patch 0.1.3
General:
Various gear drops updated.
Gold Ring crafting cost changed to 2 Bronze Bars, 4 Silver Rings, from 1 Bronze Bar, 5 Silver Rings.
Book of Strong Spells crafting cost reduced to 30 fragments, down from 40 fragments.
Chasing Artifacts rewards updated
Energy Potions also give 15 auto resolves
Clocks added to The Duel, Magic Academy, and Gleamblades menus
Drawing/Losing on hard mode in the campaign will not take energy (Assuming you are manually playing the battle)
Reserved Units can be used by lower leveled accounts
Battles that take energy display how much they cost
Balance:
Sordorath
Innate, King of Alkarn, Physical and Magical Damage bonus increased to 10%, up from 6%.
Benaiah
Innate, Counter-offensive, Healing reduced to 4%, down from 5%.
Adina
Innate, Diplomatic Solution, Shielding increased to 8% for 30 seconds, up from 5% for 20 seconds.
Innate, Freedom, Magical Damage bonus increased to 8%, up from 5%.
Chasing Artifacts
Savior’s Hand cooldown increased to 16, up from 12.
Bug Fixes:
Guild Rewards
Chasing Artifact Labyrithine temporarily removed
Guild Chat
Arena replays are correctly capped
The Duel and Magic Academy display time left instead of counting up
Class abilities are shown in the unit profile menu
Auto Resolves use the correct energy (Sorry):
Some skin icons were not being given out
Abilities that dispel all buffs also remove shields
Guild Reserves update when viewing them
Source
Changelog.gg summarizes and formats this update. How we read updates.
