Full notes
Full Kingdom Under Fire: A War of Heroes (GOLD Edition) update
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What changed
- Gameplay
Kingdom Under Fire: A War of Heroes (GOLD Edition) changes
Kingdom Under Fire 1.405
Gernot, Knight Templar
Increased Gernot summon conditions to 1 Lord Castle + 2 Castle + 1 Keep. 2 Lord Castles are also valid.
Gernot Charge skill now consumes 40 MP, with a duration of 11 seconds.
If Knight Templar or Gernot is attacked while charging, the charge will be lifted/cleared.
Knight Templar cannot use charge when under the effect of Haste magic. Additionally, casting Haste while charging will also lift the charge.
Changed Gernot's Divine Light Skill to Chivalric Light. Can be cast at a long range from the beginning, but without detection. Detection feature will be added after developing Divine Light.
If the bat summoned by Richter is weakened by Chivalric Light and dies, it returns 50% of the summoning MP to Richter.
Fixed the issue when Gernot, as the leader, uses Chivalric Light with Knight Templar in the group, Knight Templars will no longer mimic the undeveloped Divine Light.
Knight Templars and Gernot now take 10% more damage from Energy attacks.
Holy Aura will no longer block energy attacks with effective damage below 40 (Chain Lightning, Energy Burst, Magic Bolt).
Human Alliance
Guards within the guard post can now gain experience. If there are two archers, the one with lower experience will receive it.
When an Elven Ranger is attached to an ally or allied farm and shelter for an ambush, they receive a +3 cover bonus. However, unlike walls, the bonus is immediately lost if they detach.
Charging state and acceleration state due to Haste magic are now displayed separately.
Modified to prevent the duplication of fx objects when charging is pressed again during the charging state.
Dark Legion
When the vampire's terror spreads, it will now spread regardless of the level of the caster, as long as it is the same unit type.
Fixed a crash caused by a divide by zero error when the Mammoth Larva explodes
Adjusted the tower spider web duration reduction effect: Knight Templar/Ogre: 40% -> 20%, Golem: 0% -> 40%, Dragon: 40% -> 50%.
Common
Fixed an issue where separating the leader (Ctrl-L) would also change the selection for other players and observers.
When designating a leader (L & Shift-L), other units are now automatically excluded from the selection, leaving only the leader selected.
Locus Game Chain
Improved the intermittent synchronization issue that occasionally caused longer sync times.
Source
Changelog.gg summarizes and formats this update. How we read updates.
