Full notes
Full Kingdom Under Fire: A War of Heroes (GOLD Edition) update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Fixes
- Gameplay
Kingdom Under Fire: A War of Heroes (GOLD Edition) changes
Kingdom Under Fire 1.404
system
Deleted the host command ‘.sync’. IBLT automatic resync function is always on
Fixed an issue with a low probability of crashing in DirectSound buffer check.
Fixed an issue with a low probability of crashing when the game ends while checking key input in the chat window.
Fixed crash that occurred in building burning animation code
Modified so that a crash does not occur even if an incorrect value is entered when calling EquipItem, GetGlobalVariableUnitItem, or RemoveItem triggers.
Added information to SyncErr debug details. Removed elements in the Divine Light animation code that could cause SyncErr.
Human Alliance
Increased Gernot population consumption from 4 to 7
When Gernot is summoned, if the rally point is a resource mine, he does not go to the rally point.
Modified to prevent Knight Templars and Gernot from passing through approaching units while charging.
Fixed an issue where fire arrow attack power was applied in some cases when calculating the aerial attack power of an archer within a guard post.
Knight Templar production cost increases by 20 steel, Elven Ranger production cost decreases by 50 steel.
Slightly increases the attack priority of Elven Rangers against Mammoths and transports.
(Gold) Russellant's Advanced Berserk, like the Warrior or Ogre skill, has been adjusted so that it disappears as soon as the time runs out after being applied twice. Remaining time is displayed.
Dark Legion
Modified Mana Drain/Vortex so that it can be used on Gernot.
When multiple Liches use Apocalypse, each magic is casted at the same point with overlapping.
When Vampire's Terror is applied to a Knight Templar with Holy Aura on, the Holy Aura's decay rate increases by 100% while in Terror state. However, it does not increase beyond twice the basic attenuation rate.
common
When selecting a group using number keys, units inside guard posts are excluded.
(Gold) When a hero unit encounters an obstacle while moving, it has been modified to reduce the pausing time and quickly bypass it
Source
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