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Steam News24 July 202628d ago

Day & Night — New DLC Out Now | Choose Your Hour

DAY & NIGHT — CHOOSE YOUR HOUR Two skies. One blade of light, one of shadow. The third expansion for Kingdom of Ashes is live — a standalone bundle built around one up-front choice and one rising tension.

In this update6

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Full Kingdom of Ashes - Fallen Era update

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What changed

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changedDAY & NIGHT — CHOOSE YOUR HOURTwo skies. One blade of light, one of shadow. The third expansion for Kingdom of Ashes is live — a standalone bundle built around one up-front choice and one rising tension.
changed🌗 Choose Your Hour — Day, Night, or Random🌙 Night — hit harder, draw deeper, Dark bar primed to spill — but you fight on thinner HP. The race run.
changed☀️🌙 Eclipse Charge — Fill Past the BrimDaybreak (Light) — Protection, heal, a card, a cleanse. The outlast button.
changed☀️🌙 Eclipse Charge — Fill Past the BrimNightfall (Dark) — a multi-hit barrage plus Bleed, biting hardest into the wounded. The break-them button.
changed🌑 Eclipse — When Both Skies Break at OnceSpill both bars in the same turn and Light and Dark collide: a burst of damage, durable Protection, a fresh hand, a permanent jolt of Strength, and the enemy struck Blind . Double-spill is the payoff you build a whole deck toward.
addedWhat's Inside50 new cards — 20 Common · 16 Rare · 9 Legendary · 5 Legendary+. A shared pool plus signature cards per hero.

Kingdom of Ashes - Fallen Era changes

changedTwo skies. One blade of light, one of shadow. The third expansion for Kingdom of Ashes is live — a standalone bundle built around one up-front choice and one rising tension.
changed🌙 Night — hit harder, draw deeper, Dark bar primed to spill — but you fight on thinner HP. The race run.
changedDaybreak (Light) — Protection, heal, a card, a cleanse. The outlast button.
changedNightfall (Dark) — a multi-hit barrage plus Bleed, biting hardest into the wounded. The break-them button.
changedSpill both bars in the same turn and Light and Dark collide: a burst of damage, durable Protection, a fresh hand, a permanent jolt of Strength, and the enemy struck Blind . Double-spill is the payoff you build a whole deck toward.

DAY & NIGHT — CHOOSE YOUR HOUR

Two skies. One blade of light, one of shadow. The third expansion for Kingdom of Ashes is live — a standalone bundle built around one up-front choice and one rising tension.

🌗 Choose Your Hour — Day, Night, or Random

Before the first card is drawn, pick how the whole run is lit:

  • ☀️ Day — start armored, heal harder, Light bar primed to spill sooner. The endure run — Light races, so pump Dark to line up an Eclipse.

  • 🌙 Night — hit harder, draw deeper, Dark bar primed to spill — but you fight on thinner HP. The race run.

  • 🌗 Random — deck-building tilts toward higher-tier cards, but your hour re-rolls every fight and stays hidden while you draft. Trade control for loot.

☀️🌙 Eclipse Charge — Fill Past the Brim

Holy cards fill the Light bar, shadow cards fill the Dark bar — each capped at 12. Cross the cap and the bar spills its stored value into an effect, then keeps the remainder. Your tempo never resets to zero.

  • Daybreak (Light) — Protection, heal, a card, a cleanse. The outlast button.

  • Nightfall (Dark) — a multi-hit barrage plus Bleed, biting hardest into the wounded. The break-them button.

🌑 Eclipse — When Both Skies Break at Once

Spill both bars in the same turn and Light and Dark collide: a burst of damage, durable Protection, a fresh hand, a permanent jolt of Strength, and the enemy struck Blind. Double-spill is the payoff you build a whole deck toward.

🧙 Two New Heroes — Their Cards, No One Else's

  • Dawnbringer Sol (Holy) — a radiant ward-engine. Pour Light into Protection, stand behind a wall that reflects every blocked blow back on the attacker, and outlast anything.

  • Duskblade Vesper (Shadow) — a swarming assassin. Ramp Dark off a discounted opener, then chain Nightfalls that pile on extra strikes the more wounded the foe.

Each hero brings 20 signature cards locked to them alone. Steam post image

What's Inside

  • 50 new cards — 20 Common · 16 Rare · 9 Legendary · 5 Legendary+. A shared pool plus signature cards per hero.

  • 4 relics — from the Twin Lantern that cross-fills both bars to the Eclipse Glass that doubles your first Eclipse each fight.

  • 7 new foes — Glimmerleech, Duskmoth, and Nightjar drain, flood, and stoke your bars; bosses The Unsetting Sun and The Long Night hunt your charges.

Built to Fit

  • Standalone — no other DLC required. Completes the trio with Scorching Region and Overflow.

  • On/off any time from the title screen — never mid-run.

  • Mixed in everywhere — DLC content drops into base reward pools, no walled-off region.

  • Save-compatible both ways — toggling never rewrites a save.

At dawn the light gathers; at dusk the dark deepens. Hold both to the breaking point — and meet the hour you chose. Kingdom of Ashes — Day & Night. Available now.

Source

Steam News / 24 July 2026

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