In this update6
Full notes
Full Kingdom of Ashes - Fallen Era update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- UI and audio
- Gameplay
- Events
Kingdom of Ashes - Fallen Era changes
DAY & NIGHT — CHOOSE YOUR HOUR
Two skies. One blade of light, one of shadow. The third expansion for Kingdom of Ashes is live — a standalone bundle built around one up-front choice and one rising tension.
🌗 Choose Your Hour — Day, Night, or Random
Before the first card is drawn, pick how the whole run is lit:
☀️ Day — start armored, heal harder, Light bar primed to spill sooner. The endure run — Light races, so pump Dark to line up an Eclipse.
🌙 Night — hit harder, draw deeper, Dark bar primed to spill — but you fight on thinner HP. The race run.
🌗 Random — deck-building tilts toward higher-tier cards, but your hour re-rolls every fight and stays hidden while you draft. Trade control for loot.
☀️🌙 Eclipse Charge — Fill Past the Brim
Holy cards fill the Light bar, shadow cards fill the Dark bar — each capped at 12. Cross the cap and the bar spills its stored value into an effect, then keeps the remainder. Your tempo never resets to zero.
Daybreak (Light) — Protection, heal, a card, a cleanse. The outlast button.
Nightfall (Dark) — a multi-hit barrage plus Bleed, biting hardest into the wounded. The break-them button.
🌑 Eclipse — When Both Skies Break at Once
Spill both bars in the same turn and Light and Dark collide: a burst of damage, durable Protection, a fresh hand, a permanent jolt of Strength, and the enemy struck Blind. Double-spill is the payoff you build a whole deck toward.
🧙 Two New Heroes — Their Cards, No One Else's
Dawnbringer Sol (Holy) — a radiant ward-engine. Pour Light into Protection, stand behind a wall that reflects every blocked blow back on the attacker, and outlast anything.
Duskblade Vesper (Shadow) — a swarming assassin. Ramp Dark off a discounted opener, then chain Nightfalls that pile on extra strikes the more wounded the foe.
Each hero brings 20 signature cards locked to them alone. Steam post image
What's Inside
50 new cards — 20 Common · 16 Rare · 9 Legendary · 5 Legendary+. A shared pool plus signature cards per hero.
4 relics — from the Twin Lantern that cross-fills both bars to the Eclipse Glass that doubles your first Eclipse each fight.
7 new foes — Glimmerleech, Duskmoth, and Nightjar drain, flood, and stoke your bars; bosses The Unsetting Sun and The Long Night hunt your charges.
Built to Fit
Standalone — no other DLC required. Completes the trio with Scorching Region and Overflow.
On/off any time from the title screen — never mid-run.
Mixed in everywhere — DLC content drops into base reward pools, no walled-off region.
Save-compatible both ways — toggling never rewrites a save.
At dawn the light gathers; at dusk the dark deepens. Hold both to the breaking point — and meet the hour you chose. Kingdom of Ashes — Day & Night. Available now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
