What changed
0 fixes0 additions6 changes0 removals
changedExpectation Setting: Please regard this DEMO as a prototype of the game. The final commercial version will be greatly optimized, balanced, and packed with more content.
changed⚡️ Core Technology Highlight: Rollback Netcode Integration To deliver the smoothest, lowest-latency online fighting experience, we are thrilled to announce that the game’s connection system will support Rollback Netcode .This technology is designed to significantly minimize the impact of lag on gameplay, allowing players to enjoy a precise and responsive fighting experience, similar to local matches, even under less-than-perfect network conditions.
changed⚡️ Core Technology Highlight: Rollback Netcode Integration To deliver the smoothest, lowest-latency online fighting experience, we are thrilled to announce that the game’s connection system will support Rollback Netcode .⚔️ Online Matchmaking System Details (Limited Time & Region) To ensure the stability of the Rollback system under load, strict time and regional restrictions will be applied during this test:
changed⚡️ Core Technology Highlight: Rollback Netcode Integration To deliver the smoothest, lowest-latency online fighting experience, we are thrilled to announce that the game’s connection system will support Rollback Netcode .During this test period, online matchmaking will only be available in the Taiwan region daily from 20:00 to 21:00 (GMT+8). Online matchmaking is temporarily unavailable in other regions; please look forward to subsequent versions.
changed⚡️ Core Technology Highlight: Rollback Netcode Integration To deliver the smoothest, lowest-latency online fighting experience, we are thrilled to announce that the game’s connection system will support Rollback Netcode .Your every connection and match provides key data for us to optimize the game. Thank you for your understanding and support!
changed⚡️ Core Technology Highlight: Rollback Netcode Integration To deliver the smoothest, lowest-latency online fighting experience, we are thrilled to announce that the game’s connection system will support Rollback Netcode .Kingdom Heroes: Arena Operations Team
Kingdom Heroes:Arena changes
changedExpectation Setting: Please regard this DEMO as a prototype of the game. The final commercial version will be greatly optimized, balanced, and packed with more content.
changedThis technology is designed to significantly minimize the impact of lag on gameplay, allowing players to enjoy a precise and responsive fighting experience, similar to local matches, even under less-than-perfect network conditions.
changed⚔️ Online Matchmaking System Details (Limited Time & Region) To ensure the stability of the Rollback system under load, strict time and regional restrictions will be applied during this test:
changedDuring this test period, online matchmaking will only be available in the Taiwan region daily from 20:00 to 21:00 (GMT+8). Online matchmaking is temporarily unavailable in other regions; please look forward to subsequent versions.
changedYour every connection and match provides key data for us to optimize the game. Thank you for your understanding and support!
Dear players, Thank you for your participation in the Kingdom Heroes: Arena DEMO test! Before you dive into the game, please pay attention to the following crucial information: 🛑 DEMO Version Disclaimer (Critical Notice) This version is currently still under development, and the content may significantly differ from the final release.
No Data Carryover: All game data and progress generated during this test will NOT be carried over to the final official release and will be completely deleted after the test concludes.
Expectation Setting: Please regard this DEMO as a prototype of the game. The final commercial version will be greatly optimized, balanced, and packed with more content.
⚡️ Core Technology Highlight: Rollback Netcode Integration To deliver the smoothest, lowest-latency online fighting experience, we are thrilled to announce that the game’s connection system will support Rollback Netcode.
This technology is designed to significantly minimize the impact of lag on gameplay, allowing players to enjoy a precise and responsive fighting experience, similar to local matches, even under less-than-perfect network conditions.
⚔️ Online Matchmaking System Details (Limited Time & Region) To ensure the stability of the Rollback system under load, strict time and regional restrictions will be applied during this test:
During this test period, online matchmaking will only be available in the Taiwan region daily from 20:00 to 21:00 (GMT+8). Online matchmaking is temporarily unavailable in other regions; please look forward to subsequent versions.
| Item | Details |
| Availability Window | Daily from 20:00 to 21:00 (Taiwan Time GMT+8) |
| Available Region | Taiwan Region Only |
| Regional Restriction | Online matchmaking is temporarily unavailable in all other regions. |
Your every connection and match provides key data for us to optimize the game. Thank you for your understanding and support!
Kingdom Heroes: Arena Operations Team