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Steam News20 August 20241y ago

Patch 1.02 (30/07/22)

1.02 Character Changes Volt Knight Evade duration reduced from 0.4s to 0.35s Volt Knight Evade cooldown reduced from 5s to 4s Volt Knight's Traps now auto-crit every 0.

Full notes

Full Kingdom Gun update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition19 changes1 removal
  • Balance
  • Gameplay
  • Maps
  • Fixes
  • Server
changedVolt Knight Evade duration reduced from 0.4s to 0.35s
changedVolt Knight Evade cooldown reduced from 5s to 4s
changedVolt Knight Ultimate cooldown reduced from 45s to 40s
changedBishop Shockwave cooldown increased from 8s to 9s
changedPrincess Ro Evade cooldown increased from 5s to 6s
changedReduced Rotorcycle ride time from 4s to 2.5s
Volt Knight Evade duration0.4s0.35sVolt Knight Evade duration decreased, nerfVolt Knight Evade cooldown5s4sVolt Knight Evade cooldown decreased, buffVolt Knight Ultimate cooldown45s40sVolt Knight Ultimate cooldown decreased, buffBishop Shockwave cooldown8s9sBishop Shockwave cooldown increased, nerf

Kingdom Gun changes

changedVolt Knight Evade duration reduced from 0.4s to 0.35s
changedVolt Knight Evade cooldown reduced from 5s to 4s
changedVolt Knight Ultimate cooldown reduced from 45s to 40s
changedBishop Shockwave cooldown increased from 8s to 9s
changedPrincess Ro Evade cooldown increased from 5s to 6s

1.02

Character Changes

  • Volt Knight Evade duration reduced from 0.4s to 0.35s

  • Volt Knight Evade cooldown reduced from 5s to 4s

  • Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun

  • Volt Knight Ultimate cooldown reduced from 45s to 40s

  • Bishop Shockwave cooldown increased from 8s to 9s

  • Princess Ro Evade cooldown increased from 5s to 6s

  • Reduced Rotorcycle ride time from 4s to 2.5s

  • Princess Ro now has invincibility during Rotorcycle

Gun Changes Piggy Bank damage multiplier reduced from 2.0x to 1.65x

Gameplay Changes

  • Increased player damage gain per level up from 0.75 to 1.5

  • Increased player starting HP by 30

  • Increased enemy damage scaling after Ligma Beach from 20% to 30%

  • Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%)

  • Replaced a small chest with a Large Chest in early biomes

  • Replaced a small Gun Chest with a Large Gun Chest in early biomes

  • Increased Gold Capsule spawns by 3 per biome

  • Fixed a safe spot in Mummy's miniboss room

  • Increased Gate Lords damage from 46 to 55

  • Increased base HP of Gate Lords from 1800 to 2800

  • Disabled all passive regeneration in intro maps

Systems Changes

  • Fixed an issue where multiplayer difficulty could be higher than intended

  • Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects

  • Improved multiplayer AI targeting

  • Fixed Necro enemy attacks on dead players causing a crash in multiplayer

  • Fixed several events that could cause a partial desync in multiplayer

  • Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames

  • Fixed a number rounding discrepancy when using Blood Statues

Source

Steam News / 20 August 2024

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