Full notes
Full Kingdom Gun update
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What changed
- Gameplay
- Balance
- Compatibility
- UI and audio
- Fixes
1.06.1
Gameplay Changes
The Blacksmith now sells random guns in exchange for Gems!
The Jester now sells random items in exchange for Gems!
After the first loop all bosses can be encountered as Elites, gaining a new attack and increasing their speed
Added 4 new items
Updated all item descriptions accordingly
Added some spawning tweaks to help avoid enemies spawning directly on top of the player's predicted location
Replaced the old cursor "pulse" effect with one that reacts dynamically to gun fire
Ammo pickups now reload current ammo, instead of reserves
Removed the teleporter on the ship; runs can now be started by jumping off the ship
Characters no longer have innate health regeneration
Removed damage gain on level up
Characters now receive 20% of their health on level up
Systems Changes
Various tweaks for Steam Deck compatibility
'Screen shake' reduction pass across all weapons
Fixed a gun drawing issue when swapping between weapons on gamepad
Total damage is now correctly rounded behind the scenes; should prevent some rapid-fire guns displaying damage as lots of 0s
Fixed Ligma's jump/fall animation being misaligned to the ground
Cleaned up Ligma's jump/fall animation timing so it looks a bit less jittery
Source
Changelog.gg summarizes and formats this update. How we read updates.
