Full notes
Full Kingdom Gun update
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What changed
- Balance
- Gameplay
- Performance
- UI and audio
- Fixes
Kingdom Gun changes
- Elitesweapon
1.05
Item Changes
A sweeping rebalance of every gun, making weapons significantly more powerful at base
Adjusted how damage bonus items are calculated, reducing the effectiveness of +damage% gains
Gameplay Changes
Improvements to co-op, fixing several instances of desync
Increased spawn rate of low-tier enemies
Increased spawn rate of Elites
Enemies taking proxy damage from a spawn state no longer switches them to their hit animation (was blocked by direct damage, but some other sources could still trigger it)
Fixed an issue where some Elite enemy effects would incorrectly render on low-end PCs
Toned down some excessive screen shake with certain weapons
Updated some poorly scaled fonts
Fixed several edge case instances of erroneous text wrapping or clipping
Updated some item descriptions
Source
Changelog.gg summarizes and formats this update. How we read updates.
